Net.Like.Xue.Tokyo/Assets/Plugins/Le Tai's Asset/TranslucentImage/Script/Editor/Unity2019ShaderCompilerBugW...

24 lines
787 B
C#

#if UNITY_2019
using System.IO;
using UnityEditor;
using UnityEngine;
namespace LeTai.Asset.TranslucentImage.Editor
{
public class Unity2019ShaderCompilerBugWorkaround : ScriptableObject
{
[MenuItem("Tools/Translucent Image/Fix Shader Compile Errors")]
static void ReImport()
{
var guids = AssetDatabase.FindAssets("l:TranslucentImageEditorResources lib");
var path = AssetDatabase.GUIDToAssetPath(guids[0]);
var text = File.ReadAllText(path);
File.WriteAllText(path, text + "//DELETE ME: Workaround shader not compiling in Unity 2019");
AssetDatabase.ImportAsset(path, ImportAssetOptions.ForceUpdate);
File.WriteAllText(path, text);
AssetDatabase.ImportAsset(path, ImportAssetOptions.ForceUpdate);
}
}
}
#endif