Net.Like.Xue.Tokyo/Assets/Plugins/Le Tai's Asset/TranslucentImage/CHANGELOG.txt

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Changelog:
v4.4.0:
- More stable blur Strength calculation
- Fix compilation error in very old 2021.3 patch releases
- Fix error when using extremely large blur
- Remove Max Depth property
- Under the hood changes to prepare for 2023.3 URP
v4.3.0:
This is a re-release of the 4.1.0 release with hopefully less bugs.
- Preparation to support Unity 2023.3 URP
- Bug fixes
v4.2.0:
- Temporarily rollback 4.1.0 due to bugs
v4.1.0:
- Preparation to support Unity 2023.3 URP
- Fix spurious warning
v4.0.1:
- Fix issue in build
v4.0.0:
This is a major version bump signifying breaking changes.
Make sure you have your project committed to version control before upgrading
- Automatically pause blurring when there are no Translucent Images active
- Allow filling the black void when using VR Passthrough and Underlay with a custom color
- Improves prefab support
- Other under-the-hood improvements
v3.18.0:
- Improve support for newer versions of 2D Renderer
- Add workaround for buggy URP versions
- Blit mode selection is now completely automatic
v3.17.0:
- Restore support for the URP 2D Renderer in newer Unity versions
v3.16.2:
- Fix incorrect warning when used with True Shadow
v3.16.1:
- Improve compatibility with Unity 2023
v3.16.0:
- Fix incorrect rendering when using non default viewport in URP.
As a result of this change, Blur Region is now relative to the actual viewport, instead of the one show in the Camera inspector. You may need to re-tune your Blur Region.
v3.15.0:
- Fix color space mixed up. Your UIs appearance may change after this update.
v3.14.6:
- Fix compatibility with 2021.3.13 URP
v3.14.5:
- Fix editor script being included in build
- Reorder create asset menu
v3.14.4:
- Fix phantom windows again
v3.14.3:
- Fix phantom windows in some Unity versions
v3.14.2:
- Warn if Renderer Feature is missing in URP project
v3.14.1:
- Fix some gizmo icons not showing in newer Unity versions
v3.14.0:
- Improve compatibility with URP 13
v3.13.0:
- Drop support for URP's 2D Renderer. It is too locked down and buggy at the moment
v3.12.0:
- Improve compatibility with URP 12.1.7
v3.11.0:
- Allow rendering before post-processing to work-around URP 2D renderer issue.
v3.10.3:
- Fix shader compilation on GLES 2.0
v3.10.2:
- Fix sprite blending property not applied correctly
v3.10.1:
- Improve allocation behaviour
v3.10.0:
- Fix Single Pass Instanced Stereo rendering
v3.9.0:
- Improve error logging to be more relevant
- Assigning Source property on Translucent Image is now easier with automatic suggestions
- Fix compatibility with webgl in less capable browsers
- Improve compatibility with URP 12.1.2
v3.8.3:
- Workflow improvements on URP 12
v3.8.2:
- Fix some bugs on URP 12
v3.8.1:
- Fix some bugs on URP 12
v3.8.0:
- Support URP 12
- Fix prefab mode warning
v3.7.0:
- Support latest True Shadow release
- Fix spurious error messages
- Improve PlayStation compatibility
v3.6.0:
- Support Single Pass Instanced Stereo Render Mode
- Reduce log level
v3.5.1:
- Reduce error logging.
- Improve compatibility with Addressable.
v3.5.0:
- Changing Sprite Blending from script is now applied immediately.
TranslucentImage.spriteBlending is now a property instead of a field.
- You can now move the asset to a different path
v3.4.2:
- Fix blur config not saved
- Fix prefab instance not marked dirty
v3.4.1:
- Improve documentation
v3.4.0:
URP:
- Remove slow workaround for Unity bugs #1196219. Please update your URP package to 7.2.0 or newer.
- Downsampling and Blur Region now work with URP.
- Various fixes and optimizations.
v3.3.1:
- True Shadow integration: Fix shadow color not react correctly to Translucent Image color
v3.3.0:
Breaking changes:
- Upgraded to Unity 2019.4
- Remove deprecated LWRP package. URP continue to be supported.
- Translucent Image is now compatible with True Shadow.
v3.2.4:
- Fix memory leak when Translucent Image Source are destroyed.
v3.2.3:
- Example scene for blurring UI in URP
v3.2.2:
- Fix preview features sometime not work in URP
- Fix persistent black UI when not in play mode
- Hide some harmless errors in demo scene
- Fix RegisterSource() throw exception
- Some other small changes
v3.2.1:
- Convert Image to Translucent Image with context menu item
- Some small fixes and enhancements
v3.2.0:
Breaking changes: existing projects with Editor/Runtime version lower than these should not install this update.
- Upgraded to Unity 2018.4 to follow new Asset Store requirements
- Upgraded to .NET 4.x Equivalent Runtime, as .NET 3.5 is deprecated in Unity 2018
- Blur Region now can be controlled using on-screen GUI in the Game View when in Preview mode
- Help button on components now open appropriated documentation page
- Fix an issue with non fullscreen Camera Viewport Rect
- Fix missing namespace in some demo scripts
v3.1.1:
- Fix issue with URP Post Processing
v3.1.0:
*** Breaking change for LWRP project ***
- If you're using the asset in an existing LWRP project, please delete its folder first and import it again to avoid issue.
- If you're using the "Demo Forward Renderer" and "Demo LightweightRenderPipelineAsset", you'll have to replace them with the new one located in "Universal RP/'Configs" folder. I recommend creating your own, specific to your project.
***
- Added Universal RP support. LWRP support package is included for compatibility with older Unity version, but will not be updated anymore.
- Fix some small bugs.
v3.0.5:
- Added demo and documentation for setting up Translucent Images in world space.
- Disable scene gizmos.
v3.0.4:
- Better default file name when creating Blur Config from Translucent Image Source.
- Some improvement to error messages
v3.0.3:
- Fixed some bugs in demo scene
v3.0.2:
- Fixed some bugs on LWRP
- Added new demo for LWRP
v3.0.1:
- Fix compatibility issue with Post Processing Stack on LWRP
v3.0:
!!!Warning!!! Breaking changes:
- Blur Config now stored as asset file, allows for sharing of configuration between different Cameras/Scenes/Projects. You will need to re-config your all of your Translucent Image Sources. Settings on Translucent Images will be fine.
- Blur Size now called Radius to align with other software.
Added:
- Initial LWRP support. Please visit the documentation for setup guide.
- Bug fixes and performance improvements.
- A lot of ground work for additional blur algorithms (none added yet).
- Probably bugs. 😩
Changed:
- Minimum supported Unity version is now 2017.4
- Clearer preview box.