Net.Like.Xue.Tokyo/Assets/Artists/Scripts/UX/UXEscMenu.cs

252 lines
8.6 KiB
C#

using System;
using System.Collections;
using System.Collections.Concurrent;
using System.Collections.Generic;
using BITKit;
using BITKit.UX;
using Cysharp.Threading.Tasks;
using Net.Project.B.Dialogue;
using Net.Project.B.UX;
using Project.B.Map;
using Project.B.Player;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.UIElements;
using System.Linq;
using AHD2TimeOfDay;
using BITKit.Entities;
using BITKit.Mod;
using BITKit.StateMachine;
using Microsoft.Extensions.Logging;
using Net.BITKit.Localization;
using Project.B.CharacterController;
using Project.B.Entities;
using YooAsset;
using IUXDialogue = Net.Project.B.UX.IUXDialogue;
namespace Net.Like.Xue.Tokyo.UX
{
public class UXEscMenu : UIToolKitPanel,IDisposable
{
private readonly ILogger<UXEscMenu> _logger;
private readonly IPlayerFactory _playerFactory;
private readonly IEntitiesService _entitiesService;
private readonly ILocalizationService _localizationService;
private readonly IDialogueService _dialogueService;
private readonly IGameMapService _gameMapService;
private readonly IUXDialogue _uxDialogue;
protected override string DocumentPath => "ui_menu_esc";
public override bool AllowInput => false;
public override bool AllowCursor => true;
private readonly IUXKeyMap<InputAction> _uxKeyMap;
private readonly ConcurrentDictionary<int, IDialogueData> _dialogues = new();
[UXBindPath("dialogue-container")]
private VisualElement _dialogueContainer;
[UXBindPath("return-button")]
private Button _returnButton;
[UXBindPath("exit-button")]
private Button _exitButton;
[UXBindPath("enable-chs-toggle")]
private Toggle _enableChsToggle;
[UXBindPath("enable-tps-toggle")]
private Toggle _enableTpsToggle;
[UXBindPath("time-slider")]
private Slider _timeSlider;
private VisualTreeAsset _template;
[Inject]
private IPlayerCharacterController _playerCharacterController;
public UXEscMenu(IUXService uxService, IUXDialogue uxDialogue, IGameMapService gameMapService, IUXKeyMap<InputAction> uxKeyMap, IDialogueService dialogueService, ILocalizationService localizationService, IEntitiesService entitiesService, IPlayerFactory playerFactory, ILogger<UXEscMenu> logger) : base(uxService)
{
_uxDialogue = uxDialogue;
_gameMapService = gameMapService;
_uxKeyMap = uxKeyMap;
_dialogueService = dialogueService;
_localizationService = localizationService;
_entitiesService = entitiesService;
_playerFactory = playerFactory;
_logger = logger;
OnInitiated += Initiated;
OnInitiatedAsync += InitiatedAsync;
_uxDialogue.OnSubtitle += OnSubtitle;
_dialogueService.OnDialogueStart += OnDialogueStart;
playerFactory.OnEntityCreated += OnEntityCreated;
}
private UniTask OnEntityCreated(string arg1, IEntity arg2)
{
arg2.Inject(this);
if (_enableTpsToggle.value)
{
_playerCharacterController.AllowTpsCamera.AddElement(this);
}
return UniTask.CompletedTask;
}
private async UniTask InitiatedAsync()
{
_template =await ModService.LoadAsset<VisualTreeAsset>("ui_esc_menu_dialogue-template");
_dialogueContainer.Clear();
_timeSlider.RegisterValueChangedCallback(OnTime);
}
public override void OnStateEntry(IState old)
{
base.OnStateEntry(old);
var enable = _entitiesService.QueryComponents<TODController>().Length > 0;
_timeSlider.SetEnabled(enable);
_timeSlider.tooltip = enable ? string.Empty : "这个地图没有开启昼夜系统";
}
private void OnTime(ChangeEvent<float> evt)
{
var controllers = _entitiesService.QueryComponents<TODController>();
foreach (var todController in controllers)
{
var par = todController.todGlobalParameters;
par.CurrentTime = evt.newValue;
todController.todGlobalParameters = par;
todController.SetGlobalParameters();
}
}
private UniTask OnDialogueStart(IDialogueData arg)
{
_dialogues.TryAdd(arg.Identity, arg);
var actorName = arg.ActorIdentity.ToString();
var isPlayer = false;
try
{
if (arg.ActorIdentity != 0)
{
foreach (var idComponent in _entitiesService.QueryComponents<IdComponent>())
{
if (idComponent.Id == arg.ActorIdentity)
{
actorName = idComponent.Name;
throw new OperationCanceledException();
}
}
}
try
{
var players = _entitiesService.QueryComponents<IdComponent, LocalPlayerComponent>().ToArray();
if (players.Any())
{
isPlayer = true;
}
actorName = players.Any( )? players[0].Item1.Name
: "#Narrator";
}
catch (Exception e)
{
Debug.LogException(e);
}
}
catch (OperationCanceledException)
{
}
var container = _dialogueContainer.Create(_template);
container.style.alignSelf = new StyleEnum<Align>(isPlayer ? Align.FlexEnd : Align.FlexStart);
container.Get<Label>().text = actorName;
container = container.Get<VisualElement>();
container.Clear();
foreach (var dictionary in _localizationService.LocalizedStrings.Values)
{
if (dictionary.TryGetValue(arg.Text, out var text))
{
container.Create<Label>().text = text;
}
else
{
container.Create<Label>().text = arg.Text;
}
}
return UniTask.CompletedTask;
}
private void Initiated()
{
_returnButton.clicked += UXService.Return;
_exitButton.clicked +=()=> _gameMapService.StopMapAsync().Forget();
_exitButton.clicked += UXService.Entry<IUXLobby>;
_enableChsToggle.RegisterValueChangedCallback(x =>
{
_uxDialogue.SubtitleLanguages = x.newValue ? _localizationService.LocalizedStrings.Keys.ToArray() : null;
});
_enableTpsToggle.RegisterValueChangedCallback(x =>
{
if (_playerCharacterController is not null)
{
_playerCharacterController.AllowTpsCamera.SetElements(this,x.newValue);
}
});
}
private string OnSubtitle(string arg)
{
return arg;
}
protected override void OnPanelEntry()
{
base.OnPanelEntry();
InputActionGroup.RegisterCallback(_uxKeyMap.CancelKey, OnCancel);
}
private void OnCancel(InputAction.CallbackContext obj)
{
if(obj.JustPressed() is false)return;
UXService.Entry<IUXHud>();
}
protected override void OnPanelExit()
{
base.OnPanelExit();
InputActionGroup.UnRegisterCallback(_uxKeyMap.CancelKey, OnCancel);
}
public override void Dispose()
{
base.Dispose();
_uxDialogue.OnSubtitle -= OnSubtitle;
_playerFactory.OnEntityCreated += OnEntityCreated;
_dialogueService.OnDialogueStart -= OnDialogueStart;
}
}
}