Net.Like.Xue.Tokyo/Assets/Samples/Unity Toon Shader/0.10.2-preview/Universal render pipeline/Animations/Rotator.cs

26 lines
444 B
C#

using UnityEngine;
using System.Collections;
namespace UnityEngine.Rendering.Toon.Universal.Samples
{
public class Rotator : MonoBehaviour
{
private Vector3 pivot = Vector3.zero;
public float speed = 20.0f;
// Use this for initialization
void Awake()
{
pivot = transform.position;
}
// Update is called once per frame
void Update()
{
transform.RotateAround(pivot, Vector3.up, speed * Time.deltaTime);
}
}
}