Net.Like.Xue.Tokyo/Assets/Plugins/Draw XXL/scripts/components/BoundsVisualizer.cs

99 lines
5.1 KiB
C#

namespace DrawXXL
{
using UnityEngine;
[HelpURL("https://www.symphonygames.net/drawxxldocumentation/index.html")]
[AddComponentMenu("Draw XXL/Bounds Visualizer")]
[DefaultExecutionOrder(31000)] //negative numers are early, positive numbers are late. Range is till 32000 to both negative and positive direction.
public class BoundsVisualizer : VisualizerParent
{
public enum AttachedTextsizeReferenceContext { extentOfBounds, globalSpace, sceneViewWindowSize, gameViewWindowSize };
[SerializeField] AttachedTextsizeReferenceContext attachedTextsizeReferenceContext = AttachedTextsizeReferenceContext.sceneViewWindowSize;
[SerializeField] float textSize_value = 0.1f;
[SerializeField] [Range(0.001f, 0.2f)] float textSize_value_relToScreen = 0.01f;
[SerializeField] bool global = true;
[SerializeField] bool local = true;
[SerializeField] bool includeChildren = true;
[SerializeField] [Range(0.0f, 0.5f)] float lineWidth = 0.01f;
[SerializeField] Color color = new Color(1.0f, 0.7954724f, 0.3254902f, 1.0f);
public override void InitializeValues_onceInComponentLifetime()
{
if (text_exclGlobalMarkupTags == null || text_exclGlobalMarkupTags == "")
{
text_exclGlobalMarkupTags = this.gameObject.name + " / children";
text_inclGlobalMarkupTags = this.gameObject.name + " / children";
}
}
public override void DrawVisualizedObject()
{
Set_globalTextSizeSpecs_reversible();
if (global)
{
if (local)
{
DrawEngineBasics.Bounds(this.gameObject, color, true, includeChildren, lineWidth, text_inclGlobalMarkupTags, 0.0f, hiddenByNearerObjects);
}
else
{
DrawEngineBasics.Bounds(this.gameObject, color, false, includeChildren, lineWidth, text_inclGlobalMarkupTags, 0.0f, hiddenByNearerObjects);
}
}
else
{
if (local)
{
DrawEngineBasics.LocalBounds(this.gameObject, color, includeChildren, lineWidth, text_inclGlobalMarkupTags, 0.0f, hiddenByNearerObjects);
}
}
Reverse_globalTextSizeSpecs();
}
float forcedConstantScreenspaceTextSize_relToScreenHeight_forTextAtShapes_before;
float forcedConstantWorldspaceTextSize_forTextAtShapes_before;
DrawBasics.CameraForAutomaticOrientation cameraForAutomaticOrientation_before;
void Set_globalTextSizeSpecs_reversible()
{
forcedConstantScreenspaceTextSize_relToScreenHeight_forTextAtShapes_before = DrawShapes.forcedConstantScreenspaceTextSize_relToScreenHeight_forTextAtShapes;
forcedConstantWorldspaceTextSize_forTextAtShapes_before = DrawShapes.forcedConstantWorldspaceTextSize_forTextAtShapes;
cameraForAutomaticOrientation_before = DrawBasics.cameraForAutomaticOrientation;
switch (attachedTextsizeReferenceContext)
{
case AttachedTextsizeReferenceContext.extentOfBounds:
DrawShapes.forcedConstantScreenspaceTextSize_relToScreenHeight_forTextAtShapes = 0.0f;
DrawShapes.forcedConstantWorldspaceTextSize_forTextAtShapes = 0.0f;
break;
case AttachedTextsizeReferenceContext.globalSpace:
DrawShapes.forcedConstantScreenspaceTextSize_relToScreenHeight_forTextAtShapes = 0.0f;
DrawShapes.forcedConstantWorldspaceTextSize_forTextAtShapes = textSize_value;
break;
case AttachedTextsizeReferenceContext.sceneViewWindowSize:
DrawShapes.forcedConstantScreenspaceTextSize_relToScreenHeight_forTextAtShapes = textSize_value_relToScreen;
DrawShapes.forcedConstantWorldspaceTextSize_forTextAtShapes = 0.0f;
DrawBasics.cameraForAutomaticOrientation = DrawBasics.CameraForAutomaticOrientation.sceneViewCamera;
break;
case AttachedTextsizeReferenceContext.gameViewWindowSize:
DrawShapes.forcedConstantScreenspaceTextSize_relToScreenHeight_forTextAtShapes = textSize_value_relToScreen;
DrawShapes.forcedConstantWorldspaceTextSize_forTextAtShapes = 0.0f;
DrawBasics.cameraForAutomaticOrientation = DrawBasics.CameraForAutomaticOrientation.gameViewCamera;
break;
default:
break;
}
}
void Reverse_globalTextSizeSpecs()
{
DrawShapes.forcedConstantScreenspaceTextSize_relToScreenHeight_forTextAtShapes = forcedConstantScreenspaceTextSize_relToScreenHeight_forTextAtShapes_before;
DrawShapes.forcedConstantWorldspaceTextSize_forTextAtShapes = forcedConstantWorldspaceTextSize_forTextAtShapes_before;
DrawBasics.cameraForAutomaticOrientation = cameraForAutomaticOrientation_before;
}
}
}