Net.Like.Xue.Tokyo/Assets/Plugins/SerializedCollections/Editor/Scripts/Settings/EditorUserSettings.cs

60 lines
1.7 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using System.IO;
using System;
namespace AYellowpaper.SerializedCollections.Editor
{
public sealed class EditorUserSettings : ScriptableObject
{
[SerializeField]
private bool _alwaysShowSearch = false;
[SerializeField, Range(1, 10)]
private int _pageCountForSearch = 1;
[SerializeField, Min(1)]
private int _elementsPerPage = 10;
public bool AlwaysShowSearch => _alwaysShowSearch;
public int PageCountForSearch => _pageCountForSearch;
public int ElementsPerPage => _elementsPerPage;
private static EditorUserSettings _instance;
private const string _filePath = "UserSettings/SerializedCollectionsEditorSettings.asset";
public static EditorUserSettings Get()
{
if (_instance == null)
{
_instance = CreateInstance<EditorUserSettings>();
LoadInto(_instance);
}
return _instance;
}
private static void LoadInto(EditorUserSettings settings)
{
if (!File.Exists(_filePath)) return;
try
{
string json = File.ReadAllText(_filePath);
EditorJsonUtility.FromJsonOverwrite(json, settings);
return;
}
catch (Exception e)
{
Debug.LogError(e);
return;
}
}
internal static void Save()
{
string contents = EditorJsonUtility.ToJson(Get());
File.WriteAllText(_filePath, contents);
}
}
}