Net.Like.Xue.Tokyo/Assets/Plugins/Character Controller Pro/Utilities/Scripts/ReadOnlyAttribute.cs

61 lines
1.5 KiB
C#

using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace Lightbug.Utilities
{
public class ReadOnlyAttribute : PropertyAttribute
{
public ReadOnlyAttribute() { }
}
#if UNITY_EDITOR
[CustomPropertyDrawer(typeof(ReadOnlyAttribute))]
public class ReadOnlyAttributeEditor : PropertyDrawer
{
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
GUI.enabled = false;
EditorGUI.PropertyField(position, property, label, true);
GUI.enabled = true;
}
public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
{
return EditorGUI.GetPropertyHeight(property);
}
}
#endif
public class ActionAttribute : PropertyAttribute
{
public ActionAttribute() { }
}
#if UNITY_EDITOR
[CustomPropertyDrawer(typeof(ActionAttribute))]
public class ActionAttributeEditor : PropertyDrawer
{
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
GUI.enabled = false;
property.isExpanded = true;
EditorGUI.PropertyField(position, property, label, true);
GUI.enabled = true;
}
public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
{
return EditorGUI.GetPropertyHeight(property);
}
}
#endif
}