Net.Like.Xue.Tokyo/Assets/Plugins/SerializedCollections/Runtime/Scripts/SerializedDictionary.cs

167 lines
5.1 KiB
C#

using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using UnityEngine;
namespace AYellowpaper.SerializedCollections
{
[System.Serializable]
public class SerializedDictionary<TKey, TValue> : Dictionary<TKey, TValue>, ISerializationCallbackReceiver
{
[SerializeField]
internal List<SerializedKeyValuePair<TKey, TValue>> _serializedList = new List<SerializedKeyValuePair<TKey, TValue>>();
#if UNITY_EDITOR
internal IKeyable LookupTable
{
get
{
if (_lookupTable == null)
_lookupTable = new DictionaryLookupTable<TKey, TValue>(this);
return _lookupTable;
}
}
private DictionaryLookupTable<TKey, TValue> _lookupTable;
#endif
public SerializedDictionary() : base() {}
public SerializedDictionary(SerializedDictionary<TKey, TValue> serializedDictionary) : base(serializedDictionary)
{
#if UNITY_EDITOR
foreach (var kvp in serializedDictionary._serializedList)
_serializedList.Add(new SerializedKeyValuePair<TKey, TValue>(kvp.Key, kvp.Value));
#endif
}
public SerializedDictionary(IDictionary<TKey, TValue> dictionary) : base(dictionary)
{
SyncDictionaryToBackingField_Editor();
}
public SerializedDictionary(IDictionary<TKey, TValue> dictionary, IEqualityComparer<TKey> comparer) : base(
dictionary, comparer)
{
SyncDictionaryToBackingField_Editor();
}
public SerializedDictionary(IEnumerable<KeyValuePair<TKey, TValue>> collection) : base(collection)
{
SyncDictionaryToBackingField_Editor();
}
public SerializedDictionary(IEnumerable<KeyValuePair<TKey, TValue>> collection,
IEqualityComparer<TKey> comparer) : base(collection, comparer)
{
SyncDictionaryToBackingField_Editor();
}
public SerializedDictionary(IEqualityComparer<TKey> comparer) : base(comparer) { }
public SerializedDictionary(int capacity) : base(capacity) { }
public SerializedDictionary(int capacity, IEqualityComparer<TKey> comparer) : base(capacity, comparer) { }
[Conditional("UNITY_EDITOR")]
private void SyncDictionaryToBackingField_Editor()
{
foreach (var kvp in this)
_serializedList.Add(new SerializedKeyValuePair<TKey, TValue>(kvp.Key, kvp.Value));
}
#if UNITY_EDITOR
public new TValue this[TKey key]
{
get => base[key];
set
{
base[key] = value;
for (int i = 0; i < _serializedList.Count; i++)
{
var kvp = _serializedList[i];
if (!SerializedCollectionsUtility.KeysAreEqual(key, kvp.Key))
continue;
kvp.Value = value;
_serializedList[i] = kvp;
}
}
}
public new void Add(TKey key, TValue value)
{
base.Add(key, value);
_serializedList.Add(new SerializedKeyValuePair<TKey, TValue>(key, value));
}
public new void Clear()
{
base.Clear();
_serializedList.Clear();
}
public new bool Remove(TKey key)
{
if (TryGetValue(key, out var value))
{
base.Remove(key);
_serializedList.Remove(new SerializedKeyValuePair<TKey, TValue>(key, value));
return true;
}
return false;
}
public new bool TryAdd(TKey key, TValue value)
{
if (base.TryAdd(key, value))
{
_serializedList.Add(new SerializedKeyValuePair<TKey, TValue>(key, value));
return true;
}
return false;
}
/// <summary>
/// Only available in Editor. Add a key value pair, even if the key already exists in the dictionary.
/// </summary>
public void AddConflictAllowed(TKey key, TValue value)
{
if (!ContainsKey(key))
base.Add(key, value);
_serializedList.Add(new SerializedKeyValuePair<TKey, TValue>(key, value));
}
#endif
public void OnAfterDeserialize()
{
base.Clear();
foreach (var kvp in _serializedList)
{
#if UNITY_EDITOR
if (SerializedCollectionsUtility.IsValidKey(kvp.Key) && !ContainsKey(kvp.Key))
base.Add(kvp.Key, kvp.Value);
#else
Add(kvp.Key, kvp.Value);
#endif
}
#if UNITY_EDITOR
LookupTable.RecalculateOccurences();
#else
_serializedList.Clear();
#endif
}
public void OnBeforeSerialize()
{
#if UNITY_EDITOR
if (UnityEditor.BuildPipeline.isBuildingPlayer)
LookupTable.RemoveDuplicates();
#else
foreach (var kvp in this)
_serializedList.Add(new SerializedKeyValuePair<TKey, TValue>(kvp.Key, kvp.Value));
#endif
}
}
}