Net.Like.Xue.Tokyo/Assets/Plugins/RapidIcon/Shaders/ObjectRender.shader

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Shader "RapidIcon/ObjectRender"
{
Properties
{
[NoScaleOffset]
_MainTex("Tex", 2D) = "black" {}
[NoScaleOffset]
_Render("Object Render", 2D) = "black" {}
}
SubShader
{
Blend One OneMinusSrcAlpha
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
struct appdata
{
float4 vertex : POSITION;
float2 uv : TEXCOORD0;
};
struct v2f
{
float2 uv : TEXCOORD0;
float4 vertex : SV_POSITION;
};
v2f vert(appdata v)
{
v2f o;
o.vertex = UnityObjectToClipPos(v.vertex);
o.uv = v.uv;
return o;
}
sampler2D _MainTex;
sampler2D _Render;
fixed4 frag(v2f i) : SV_Target
{
fixed4 col = tex2D(_MainTex, i.uv);
fixed4 render = tex2D(_Render, i.uv);
fixed4 output;
output.rgb = lerp(col.rgb, render.rgb, render.a);
output.a = 1 - ((1 - col.a)*(1 - render.a));
return output;
}
ENDCG
}
}
}