60 lines
1004 B
Plaintext
60 lines
1004 B
Plaintext
Shader "RapidIcon/ObjectRender"
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{
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Properties
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{
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[NoScaleOffset]
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_MainTex("Tex", 2D) = "black" {}
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[NoScaleOffset]
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_Render("Object Render", 2D) = "black" {}
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}
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SubShader
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{
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Blend One OneMinusSrcAlpha
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Pass
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{
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#include "UnityCG.cginc"
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struct appdata
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{
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float4 vertex : POSITION;
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float2 uv : TEXCOORD0;
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};
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struct v2f
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{
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float2 uv : TEXCOORD0;
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float4 vertex : SV_POSITION;
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};
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v2f vert(appdata v)
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{
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v2f o;
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o.vertex = UnityObjectToClipPos(v.vertex);
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o.uv = v.uv;
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return o;
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}
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sampler2D _MainTex;
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sampler2D _Render;
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fixed4 frag(v2f i) : SV_Target
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{
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fixed4 col = tex2D(_MainTex, i.uv);
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fixed4 render = tex2D(_Render, i.uv);
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fixed4 output;
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output.rgb = lerp(col.rgb, render.rgb, render.a);
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output.a = 1 - ((1 - col.a)*(1 - render.a));
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return output;
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}
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ENDCG
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}
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}
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}
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