Net.Like.Xue.Tokyo/Assets/Plugins/MonKey Commander/Editor/MonKey/Console/SleepingMonkeyPanelDisplay.cs

38 lines
1.2 KiB
C#

#if UNITY_EDITOR
using MonKey.Editor.Internal;
using MonKey.Internal;
using UnityEditor;
using UnityEngine;
namespace MonKey.Editor.Console
{
internal static class SleepingMonkeyPanelDisplay
{
internal static void DisplaySleepingMonkey()
{
GUILayout.BeginVertical(MonkeyStyle.Instance.MonkeyLogoStyleSleepingGroup);
GUILayout.FlexibleSpace();
GUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
GUILayout.Label("", EditorGUIUtility.isProSkin ?
MonkeyStyle.Instance.MonkeyLogoStyleSleepingPro :
MonkeyStyle.Instance.MonkeyLogoStyleSleeping);
GUILayout.FlexibleSpace();
GUILayout.EndHorizontal();
GUILayout.Label(MonKeyLocManager.CurrentLoc.MonkeySleeping, !EditorGUIUtility.isProSkin ?
MonkeyStyle.Instance.HelpStyle : MonkeyStyle.Instance.HelpStyleProSleeping);
GUILayout.Label(MonKeyLocManager.CurrentLoc.WakeUp, !EditorGUIUtility.isProSkin ?
MonkeyStyle.Instance.HelpStyle : MonkeyStyle.Instance.HelpStyleProSleeping);
GUILayout.FlexibleSpace();
GUILayout.EndVertical();
}
}
}
#endif