38 lines
1.2 KiB
C#
38 lines
1.2 KiB
C#
#if UNITY_EDITOR
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using MonKey.Editor.Internal;
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using MonKey.Internal;
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using UnityEditor;
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using UnityEngine;
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namespace MonKey.Editor.Console
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{
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internal static class SleepingMonkeyPanelDisplay
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{
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internal static void DisplaySleepingMonkey()
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{
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GUILayout.BeginVertical(MonkeyStyle.Instance.MonkeyLogoStyleSleepingGroup);
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GUILayout.FlexibleSpace();
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GUILayout.BeginHorizontal();
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GUILayout.FlexibleSpace();
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GUILayout.Label("", EditorGUIUtility.isProSkin ?
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MonkeyStyle.Instance.MonkeyLogoStyleSleepingPro :
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MonkeyStyle.Instance.MonkeyLogoStyleSleeping);
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GUILayout.FlexibleSpace();
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GUILayout.EndHorizontal();
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GUILayout.Label(MonKeyLocManager.CurrentLoc.MonkeySleeping, !EditorGUIUtility.isProSkin ?
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MonkeyStyle.Instance.HelpStyle : MonkeyStyle.Instance.HelpStyleProSleeping);
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GUILayout.Label(MonKeyLocManager.CurrentLoc.WakeUp, !EditorGUIUtility.isProSkin ?
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MonkeyStyle.Instance.HelpStyle : MonkeyStyle.Instance.HelpStyleProSleeping);
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GUILayout.FlexibleSpace();
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GUILayout.EndVertical();
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}
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}
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}
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#endif |