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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace MeshCombineStudio
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{
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public class DisabledLodMeshRender : MonoBehaviour
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{
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[HideInInspector] public MeshCombiner meshCombiner;
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public CachedLodGameObject cachedLodGO;
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}
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}
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