50 lines
4.3 KiB
C#
50 lines
4.3 KiB
C#
namespace DrawXXL
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{
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using UnityEngine;
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public class Line_fadeableAnimSpeed : ParentOf_Lines_fadeableAnimSpeed_3D
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{
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public Vector3 start = Vector3.zero;
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public Vector3 end = Vector3.one;
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public Color endColor = default(Color); //Can be ignored if the line should have only one color. If it is specified then the line will have a fading color transition, starting with "color"(link) at the start of the line and ending with "endColor" at the end of the line
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public DrawBasics.LineStyle style = DrawBasics.LineStyle.solid;
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public float stylePatternScaleFactor = 1.0f;
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public float alphaFadeOutLength_0to1 = 0.0f;
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public bool skipPatternEnlargementForLongLines = false;
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public bool skipPatternEnlargementForShortLines = false;
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public Line_fadeableAnimSpeed(Vector3 start, Vector3 end)
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{
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this.start = start;
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this.end = end;
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}
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public void Draw()
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{
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if (DXXLWrapperForUntiysBuildInDrawLines.CheckIfDrawingIsCurrentlySkipped()) { return; }
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if (UtilitiesDXXL_Colors.IsDefaultColor(endColor))
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{
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lineAnimationProgress = InternalDraw(start, end, color, width, text, style, stylePatternScaleFactor, animationSpeed, lineAnimationProgress, customAmplitudeAndTextDir, flattenThickRoundLineIntoAmplitudePlane, endPlates_size, alphaFadeOutLength_0to1, enlargeSmallTextToThisMinTextSize, durationInSec, hiddenByNearerObjects, skipPatternEnlargementForLongLines, skipPatternEnlargementForShortLines);
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}
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else
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{
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lineAnimationProgress = InternalDrawColorFade(start, end, color, endColor, width, text, style, stylePatternScaleFactor, animationSpeed, lineAnimationProgress, customAmplitudeAndTextDir, flattenThickRoundLineIntoAmplitudePlane, endPlates_size, alphaFadeOutLength_0to1, enlargeSmallTextToThisMinTextSize, durationInSec, hiddenByNearerObjects, skipPatternEnlargementForLongLines, skipPatternEnlargementForShortLines);
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}
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}
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public static LineAnimationProgress InternalDraw(Vector3 start, Vector3 end, Color color, float width, string text, DrawBasics.LineStyle style, float stylePatternScaleFactor, float animationSpeed, LineAnimationProgress precedingLineAnimationProgress, Vector3 customAmplitudeAndTextDir, bool flattenThickRoundLineIntoAmplitudePlane, float endPlates_size, float alphaFadeOutLength_0to1, float enlargeSmallTextToThisMinTextSize, float durationInSec, bool hiddenByNearerObjects, bool skipPatternEnlargementForLongLines, bool skipPatternEnlargementForShortLines)
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{
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if (DXXLWrapperForUntiysBuildInDrawLines.CheckIfDrawingIsCurrentlySkipped()) { return null; }
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return UtilitiesDXXL_DrawBasics.Line(start, end, color, width, text, style, stylePatternScaleFactor, animationSpeed, precedingLineAnimationProgress, customAmplitudeAndTextDir, flattenThickRoundLineIntoAmplitudePlane, alphaFadeOutLength_0to1, enlargeSmallTextToThisMinTextSize, durationInSec, hiddenByNearerObjects, skipPatternEnlargementForLongLines, skipPatternEnlargementForShortLines, null, false, endPlates_size);
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}
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public static LineAnimationProgress InternalDrawColorFade(Vector3 start, Vector3 end, Color startColor, Color endColor, float width, string text, DrawBasics.LineStyle style, float stylePatternScaleFactor, float animationSpeed, LineAnimationProgress precedingLineAnimationProgress, Vector3 customAmplitudeAndTextDir, bool flattenThickRoundLineIntoAmplitudePlane, float endPlates_size, float alphaFadeOutLength_0to1, float enlargeSmallTextToThisMinTextSize, float durationInSec, bool hiddenByNearerObjects, bool skipPatternEnlargementForLongLines, bool skipPatternEnlargementForShortLines)
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{
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if (DXXLWrapperForUntiysBuildInDrawLines.CheckIfDrawingIsCurrentlySkipped()) { return null; }
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return UtilitiesDXXL_DrawBasics.LineColorFade(start, end, startColor, endColor, width, text, style, stylePatternScaleFactor, animationSpeed, precedingLineAnimationProgress, customAmplitudeAndTextDir, flattenThickRoundLineIntoAmplitudePlane, alphaFadeOutLength_0to1, enlargeSmallTextToThisMinTextSize, durationInSec, hiddenByNearerObjects, skipPatternEnlargementForLongLines, skipPatternEnlargementForShortLines, null, false, endPlates_size, 1.0f);
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}
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}
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}
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