59 lines
1.5 KiB
Plaintext
59 lines
1.5 KiB
Plaintext
//Reduced code from "Legacy Shaders/Particles/Alpha Blended Premultiply": Unity built-in shader source. Copyright (c) 2016 Unity Technologies. MIT license (see license.txt)
|
|
|
|
Shader "DrawXXL/meshLines_overlay" {
|
|
Properties {
|
|
}
|
|
|
|
Category {
|
|
Tags { "Queue"="Transparent+1" "IgnoreProjector"="True" "RenderType"="Transparent" "PreviewType"="Plane" }
|
|
Blend Off
|
|
ColorMask RGB
|
|
Cull Off
|
|
Lighting Off
|
|
ZWrite Off
|
|
ZTest Off
|
|
|
|
SubShader {
|
|
Pass {
|
|
|
|
CGPROGRAM
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
#pragma target 2.0
|
|
#pragma multi_compile_particles
|
|
|
|
#include "UnityCG.cginc"
|
|
|
|
struct appdata_t {
|
|
float4 vertex : POSITION;
|
|
fixed4 color : COLOR;
|
|
UNITY_VERTEX_INPUT_INSTANCE_ID
|
|
};
|
|
|
|
struct v2f {
|
|
float4 vertex : SV_POSITION;
|
|
fixed4 color : COLOR;
|
|
UNITY_VERTEX_OUTPUT_STEREO
|
|
};
|
|
|
|
v2f vert (appdata_t v)
|
|
{
|
|
v2f o;
|
|
UNITY_SETUP_INSTANCE_ID(v);
|
|
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
|
|
o.vertex = UnityObjectToClipPos(v.vertex);
|
|
o.color = v.color;
|
|
return o;
|
|
}
|
|
|
|
fixed4 frag (v2f i) : SV_Target
|
|
{
|
|
UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(i);
|
|
return i.color * i.color.a;
|
|
}
|
|
ENDCG
|
|
}
|
|
}
|
|
}
|
|
}
|