39 lines
1.1 KiB
C#
39 lines
1.1 KiB
C#
#if UNITY_EDITOR
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using UnityEditor;
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using UnityEngine;
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namespace Lightbug.Utilities
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{
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[CustomPropertyDrawer(typeof(BreakVector2Attribute))]
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public class BreakVector2AttributeEditor : PropertyDrawer
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{
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
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{
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EditorGUI.BeginProperty(position, label, property);
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Rect fieldRect = position;
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fieldRect.height = EditorGUIUtility.singleLineHeight;
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var at = attribute as BreakVector2Attribute;
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EditorGUI.BeginChangeCheck();
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float x = EditorGUI.FloatField(fieldRect, at.XLabel, property.vector2Value.x);
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fieldRect.y += fieldRect.height + 2f;
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float y = EditorGUI.FloatField(fieldRect, at.YLabel, property.vector2Value.y);
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property.vector2Value = new Vector2(x, y);
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EditorGUI.EndProperty();
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}
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public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
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{
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return 2f * (EditorGUIUtility.singleLineHeight + 2f);
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}
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}
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}
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#endif
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