27 lines
852 B
C#
27 lines
852 B
C#
using UnityEngine;
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using UnityEngine.EventSystems;
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namespace Lightbug.CharacterControllerPro.Implementation
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{
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/// <summary>
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/// This class reads the actions of a 2D UI button and then sends the states flags to a mobile input component.
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/// </summary>
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[AddComponentMenu("Character Controller Pro/Implementation/UI/Input Button")]
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public class InputButton : MonoBehaviour, IPointerUpHandler, IPointerDownHandler, IUIBoolAction
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{
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[SerializeField]
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string actionName = "";
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bool boolValue;
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#region IBoolAction
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public string ActionName => actionName;
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public bool BoolValue => boolValue;
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#endregion
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public void OnPointerDown(PointerEventData eventData) => boolValue = true;
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public void OnPointerUp(PointerEventData eventData) => boolValue = false;
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}
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} |