56 lines
1.2 KiB
C#
56 lines
1.2 KiB
C#
#if UNITY_EDITOR
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using UnityEngine;
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using UnityEditor;
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using Lightbug.Utilities;
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namespace Lightbug.CharacterControllerPro.Implementation
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{
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[CustomEditor(typeof(CharacterState), true), CanEditMultipleObjects]
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public class CharacterStateEditor : Editor
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{
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CharacterState monoBehaviour = null;
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GUIStyle style = new GUIStyle();
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bool infoFoldout = false;
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void OnEnable()
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{
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monoBehaviour = (CharacterState)target;
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style.wordWrap = true;
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style.normal.textColor = EditorGUIUtility.isProSkin ? Color.white : Color.black;
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}
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public override void OnInspectorGUI()
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{
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string info = monoBehaviour.GetInfo();
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if (!info.IsNullOrEmpty())
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{
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infoFoldout = EditorGUILayout.Foldout(infoFoldout, "Show Info");
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if (infoFoldout)
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{
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GUILayout.BeginVertical(EditorStyles.helpBox);
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EditorGUILayout.LabelField(info, style);
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GUILayout.EndVertical();
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}
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}
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DrawDefaultInspector();
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}
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}
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}
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#endif
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