Net.Like.Xue.Tokyo/Assets/Plugins/Character Controller Pro/Implementation/Resources/template-character-actions.txt

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namespace Lightbug.CharacterControllerPro.Implementation
{
/// <summary>
/// This struct contains all the inputs actions available for the character to interact with.
/// </summary>
[System.Serializable]
public struct @struct-name@
{
// Bool actions
@bool-actions-definitions@
// Float actions
@float-actions-definitions@
// Vector2 actions
@vector2-actions-definitions@
/// <summary>
/// Reset all the actions.
/// </summary>
public void Reset()
{
@bool-actions-reset@
@float-actions-reset@
@vector2-actions-reset@
}
/// <summary>
/// Initializes all the actions by instantiate them. Each action will be instantiated with its specific type (Bool, Float or Vector2).
/// </summary>
public void InitializeActions()
{
@bool-actions-new@
@float-actions-new@
@vector2-actions-new@
}
/// <summary>
/// Updates the values of all the actions based on the current input handler (human).
/// </summary>
public void SetValues( InputHandler inputHandler )
{
if( inputHandler == null )
return;
@bool-actions-setValue@
@float-actions-setValue@
@vector2-actions-setValue@
}
/// <summary>
/// Copies the values of all the actions from an existing set of actions.
/// </summary>
public void SetValues( CharacterActions characterActions )
{
@bool-actions-copyValue@
@float-actions-copyValue@
@vector2-actions-copyValue@
}
/// <summary>
/// Update all the actions internal states.
/// </summary>
public void Update( float dt )
{
@bool-actions-update@
}
}
}