Net.Like.Xue.Tokyo/Assets/Plugins/Animancer/Internal/Mixer States/ManualMixerState.Drawer.cs

88 lines
4.2 KiB
C#

// Animancer // https://kybernetik.com.au/animancer // Copyright 2018-2023 Kybernetik //
#pragma warning disable CS0649 // Field is never assigned to, and will always have its default value.
using System;
namespace Animancer
{
/// https://kybernetik.com.au/animancer/api/Animancer/ManualMixerState
partial class ManualMixerState
{
/************************************************************************************************************************/
/// <summary>The number of parameters being managed by this state.</summary>
protected virtual int ParameterCount => 0;
/// <summary>Returns the name of a parameter being managed by this state.</summary>
/// <exception cref="NotSupportedException">This state doesn't manage any parameters.</exception>
protected virtual string GetParameterName(int index)
=> throw new NotSupportedException();
/// <summary>Returns the type of a parameter being managed by this state.</summary>
/// <exception cref="NotSupportedException">This state doesn't manage any parameters.</exception>
protected virtual UnityEngine.AnimatorControllerParameterType GetParameterType(int index)
=> throw new NotSupportedException();
/// <summary>Returns the value of a parameter being managed by this state.</summary>
/// <exception cref="NotSupportedException">This state doesn't manage any parameters.</exception>
protected virtual object GetParameterValue(int index)
=> throw new NotSupportedException();
/// <summary>Sets the value of a parameter being managed by this state.</summary>
/// <exception cref="NotSupportedException">This state doesn't manage any parameters.</exception>
protected virtual void SetParameterValue(int index, object value)
=> throw new NotSupportedException();
/************************************************************************************************************************/
#if UNITY_EDITOR
/************************************************************************************************************************/
/// <summary>[Editor-Only] Returns a <see cref="Drawer{T}"/> for this state.</summary>
protected internal override Editor.IAnimancerNodeDrawer CreateDrawer()
=> new Drawer<ManualMixerState>(this);
/************************************************************************************************************************/
/// <inheritdoc/>
public class Drawer<T> : Editor.ParametizedAnimancerStateDrawer<T> where T : ManualMixerState
{
/************************************************************************************************************************/
/// <summary>Creates a new <see cref="Drawer{T}"/> to manage the Inspector GUI for the `state`.</summary>
public Drawer(T state)
: base(state)
{ }
/************************************************************************************************************************/
/// <inheritdoc/>
public override int ParameterCount
=> Target.ParameterCount;
/// <inheritdoc/>
public override string GetParameterName(int index)
=> Target.GetParameterName(index);
/// <inheritdoc/>
public override UnityEngine.AnimatorControllerParameterType GetParameterType(int index)
=> Target.GetParameterType(index);
/// <inheritdoc/>
public override object GetParameterValue(int index)
=> Target.GetParameterValue(index);
/// <inheritdoc/>
public override void SetParameterValue(int index, object value)
=> Target.SetParameterValue(index, value);
/************************************************************************************************************************/
}
/************************************************************************************************************************/
#endif
/************************************************************************************************************************/
}
}