Net.Like.Xue.Tokyo/Assets/Plugins/Animancer/Internal/Editor/Validate.cs

127 lines
6.0 KiB
C#

// Animancer // https://kybernetik.com.au/animancer // Copyright 2018-2023 Kybernetik //
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Playables;
namespace Animancer
{
/// <summary>
/// Enforces various rules throughout the system, most of which are compiled out if UNITY_ASSERTIONS is not defined
/// (by default, it is only defined in the Unity Editor and in Development Builds).
/// </summary>
/// https://kybernetik.com.au/animancer/api/Animancer/Validate
///
public static partial class Validate
{
/************************************************************************************************************************/
/// <summary>[Assert-Conditional] Throws if the `clip` is marked as <see cref="AnimationClip.legacy"/>.</summary>
/// <exception cref="ArgumentException"/>
[System.Diagnostics.Conditional(Strings.Assertions)]
public static void AssertNotLegacy(AnimationClip clip)
{
#if UNITY_ASSERTIONS
if (clip.legacy)
throw new ArgumentException(
$"Legacy clip '{clip.name}' cannot be used by Animancer." +
" Set the legacy property to false before using this clip." +
" If it was imported as part of a model then the model's Rig type must be changed to Humanoid or Generic." +
" Otherwise you can use the 'Toggle Legacy' function in the clip's context menu" +
" (via the cog icon in the top right of its Inspector).");
#endif
}
/************************************************************************************************************************/
/// <summary>[Assert-Conditional] Throws if the <see cref="AnimancerNode.Root"/> is not the `root`.</summary>
/// <exception cref="ArgumentException"/>
[System.Diagnostics.Conditional(Strings.Assertions)]
public static void AssertRoot(AnimancerNode node, AnimancerPlayable root)
{
#if UNITY_ASSERTIONS
if (node.Root != root)
throw new ArgumentException(
$"{nameof(AnimancerNode)}.{nameof(AnimancerNode.Root)} mismatch:" +
$" cannot use a node in an {nameof(AnimancerPlayable)} that is not its {nameof(AnimancerNode.Root)}: " +
node.GetDescription());
#endif
}
/************************************************************************************************************************/
/// <summary>[Assert-Conditional] Throws if the `node`'s <see cref="Playable"/> is invalid.</summary>
/// <exception cref="InvalidOperationException"/>
[System.Diagnostics.Conditional(Strings.Assertions)]
public static void AssertPlayable(AnimancerNode node)
{
#if UNITY_ASSERTIONS
if (node._Playable.IsValid())
return;
var description = node.ToString();
var stackTrace = AnimancerNode.GetConstructorStackTrace(node);
if (stackTrace != null)
description += "\n\n" + stackTrace;
if (node is AnimancerState state)
state.Destroy();
if (node.Root == null)
throw new InvalidOperationException(
$"{nameof(AnimancerNode)}.{nameof(AnimancerNode.Root)} hasn't been set so its" +
$" {nameof(Playable)} hasn't been created. It can be set by playing the state" +
$" or calling {nameof(AnimancerState.SetRoot)} on it directly." +
$" {nameof(AnimancerState.SetParent)} would also work if the parent has a {nameof(AnimancerNode.Root)}." +
$"\n• State: {description}");
else
throw new InvalidOperationException(
$"{nameof(AnimancerNode)}.{nameof(IPlayableWrapper.Playable)}" +
$" has either been destroyed or was never created." +
$" {nameof(AnimancerNode.CreatePlayable)} likely needs" +
$" to be called on it before performing this operation." +
$"\n• State: {description}");
#endif
}
/************************************************************************************************************************/
/// <summary>[Assert-Conditional]
/// Throws if the `state` was not actually assigned to its specified <see cref="AnimancerNode.Index"/> in
/// the `states`.
/// </summary>
/// <exception cref="InvalidOperationException"/>
/// <exception cref="IndexOutOfRangeException">
/// The <see cref="AnimancerNode.Index"/> is larger than the number of `states`.
/// </exception>
[System.Diagnostics.Conditional(Strings.Assertions)]
public static void AssertCanRemoveChild(AnimancerState state, IList<AnimancerState> childStates, int childCount)
{
#if UNITY_ASSERTIONS
var index = state.Index;
if (index < 0)
throw new InvalidOperationException(
$"Cannot remove a child state that did not have an {nameof(state.Index)} assigned");
if (index > childCount)
throw new IndexOutOfRangeException(
$"{nameof(AnimancerState)}.{nameof(state.Index)} ({state.Index})" +
$" is outside the collection of states (count {childCount})");
if (childStates[state.Index] != state)
throw new InvalidOperationException(
$"Cannot remove a child state that was not actually connected to its port on {state.Parent}:" +
$"\n• Port: {state.Index}" +
$"\n• Connected Child: {AnimancerUtilities.ToStringOrNull(childStates[state.Index])}" +
$"\n• Disconnecting Child: {AnimancerUtilities.ToStringOrNull(state)}");
#endif
}
/************************************************************************************************************************/
}
}