Net.Like.Xue.Tokyo/Assets/Plugins/Animancer/Internal/Controller States/Float3ControllerState.cs

184 lines
7.2 KiB
C#

// Animancer // https://kybernetik.com.au/animancer // Copyright 2018-2023 Kybernetik //
using System;
using UnityEngine;
namespace Animancer
{
/// <summary>[Pro-Only] A <see cref="ControllerState"/> which manages three float parameters.</summary>
/// <remarks>
/// Documentation: <see href="https://kybernetik.com.au/animancer/docs/manual/animator-controllers">Animator Controllers</see>
/// </remarks>
/// <seealso cref="Float1ControllerState"/>
/// <seealso cref="Float2ControllerState"/>
/// https://kybernetik.com.au/animancer/api/Animancer/Float3ControllerState
///
public class Float3ControllerState : ControllerState
{
/************************************************************************************************************************/
/// <summary>An <see cref="ITransition{TState}"/> that creates a <see cref="Float3ControllerState"/>.</summary>
public new interface ITransition : ITransition<Float3ControllerState> { }
/************************************************************************************************************************/
private ParameterID _ParameterXID;
/// <summary>The identifier of the parameter which <see cref="ParameterX"/> will get and set.</summary>
public ParameterID ParameterXID
{
get => _ParameterXID;
set
{
_ParameterXID = value;
_ParameterXID.ValidateHasParameter(Controller, AnimatorControllerParameterType.Float);
}
}
/// <summary>
/// Gets and sets a float parameter in the <see cref="ControllerState.Controller"/> using the
/// <see cref="ParameterXID"/>.
/// </summary>
/// <exception cref="ArgumentOutOfRangeException">The value is NaN or Infinity.</exception>
public float ParameterX
{
get => Playable.GetFloat(_ParameterXID.Hash);
set
{
AssertParameterValue(value);
Playable.SetFloat(_ParameterXID.Hash, value);
}
}
/************************************************************************************************************************/
private ParameterID _ParameterYID;
/// <summary>The identifier of the parameter which <see cref="ParameterY"/> will get and set.</summary>
public ParameterID ParameterYID
{
get => _ParameterYID;
set
{
_ParameterYID = value;
_ParameterYID.ValidateHasParameter(Controller, AnimatorControllerParameterType.Float);
}
}
/// <summary>
/// Gets and sets a float parameter in the <see cref="ControllerState.Controller"/> using the
/// <see cref="ParameterYID"/>.
/// </summary>
/// <exception cref="ArgumentOutOfRangeException">The value is NaN or Infinity.</exception>
public float ParameterY
{
get => Playable.GetFloat(_ParameterYID.Hash);
set
{
AssertParameterValue(value);
Playable.SetFloat(_ParameterYID.Hash, value);
}
}
/************************************************************************************************************************/
private ParameterID _ParameterZID;
/// <summary>The identifier of the parameter which <see cref="ParameterZ"/> will get and set.</summary>
public ParameterID ParameterZID
{
get => _ParameterZID;
set
{
_ParameterZID = value;
_ParameterZID.ValidateHasParameter(Controller, AnimatorControllerParameterType.Float);
}
}
/// <summary>
/// Gets and sets a float parameter in the <see cref="ControllerState.Controller"/> using the
/// <see cref="ParameterZID"/>.
/// </summary>
/// <exception cref="ArgumentOutOfRangeException">The value is NaN or Infinity.</exception>
public float ParameterZ
{
get => Playable.GetFloat(_ParameterZID.Hash);
set
{
AssertParameterValue(value);
Playable.SetFloat(_ParameterZID.Hash, value);
}
}
/************************************************************************************************************************/
/// <summary>
/// Gets and sets <see cref="ParameterX"/>, <see cref="ParameterY"/>, and <see cref="ParameterZ"/>.
/// </summary>
public Vector3 Parameter
{
get => new Vector3(ParameterX, ParameterY, ParameterZ);
set
{
ParameterX = value.x;
ParameterY = value.y;
ParameterZ = value.z;
}
}
/************************************************************************************************************************/
/// <summary>Creates a new <see cref="Float3ControllerState"/> to play the `controller`.</summary>
public Float3ControllerState(RuntimeAnimatorController controller,
ParameterID parameterX, ParameterID parameterY, ParameterID parameterZ, params ActionOnStop[] actionsOnStop)
: base(controller, actionsOnStop)
{
_ParameterXID = parameterX;
_ParameterXID.ValidateHasParameter(Controller, AnimatorControllerParameterType.Float);
_ParameterYID = parameterY;
_ParameterYID.ValidateHasParameter(Controller, AnimatorControllerParameterType.Float);
_ParameterZID = parameterZ;
_ParameterZID.ValidateHasParameter(Controller, AnimatorControllerParameterType.Float);
}
/// <summary>Creates a new <see cref="Float3ControllerState"/> to play the `controller`.</summary>
public Float3ControllerState(RuntimeAnimatorController controller,
ParameterID parameterX, ParameterID parameterY, ParameterID parameterZ)
: this(controller, parameterX, parameterY, parameterZ, null)
{ }
/************************************************************************************************************************/
/// <inheritdoc/>
public override int ParameterCount => 3;
/// <inheritdoc/>
public override int GetParameterHash(int index)
{
switch (index)
{
case 0: return _ParameterXID;
case 1: return _ParameterYID;
case 2: return _ParameterZID;
default: throw new ArgumentOutOfRangeException(nameof(index));
};
}
/************************************************************************************************************************/
/// <inheritdoc/>
public override AnimancerState Clone(AnimancerPlayable root)
{
var clone = new Float3ControllerState(Controller, _ParameterXID, _ParameterYID, _ParameterZID);
clone.SetNewCloneRoot(root);
((ICopyable<ControllerState>)clone).CopyFrom(this);
return clone;
}
/************************************************************************************************************************/
}
}