184 lines
7.2 KiB
C#
184 lines
7.2 KiB
C#
// Animancer // https://kybernetik.com.au/animancer // Copyright 2018-2023 Kybernetik //
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using System;
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using UnityEngine;
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namespace Animancer
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{
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/// <summary>[Pro-Only] A <see cref="ControllerState"/> which manages three float parameters.</summary>
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/// <remarks>
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/// Documentation: <see href="https://kybernetik.com.au/animancer/docs/manual/animator-controllers">Animator Controllers</see>
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/// </remarks>
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/// <seealso cref="Float1ControllerState"/>
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/// <seealso cref="Float2ControllerState"/>
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/// https://kybernetik.com.au/animancer/api/Animancer/Float3ControllerState
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///
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public class Float3ControllerState : ControllerState
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{
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/************************************************************************************************************************/
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/// <summary>An <see cref="ITransition{TState}"/> that creates a <see cref="Float3ControllerState"/>.</summary>
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public new interface ITransition : ITransition<Float3ControllerState> { }
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/************************************************************************************************************************/
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private ParameterID _ParameterXID;
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/// <summary>The identifier of the parameter which <see cref="ParameterX"/> will get and set.</summary>
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public ParameterID ParameterXID
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{
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get => _ParameterXID;
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set
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{
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_ParameterXID = value;
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_ParameterXID.ValidateHasParameter(Controller, AnimatorControllerParameterType.Float);
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}
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}
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/// <summary>
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/// Gets and sets a float parameter in the <see cref="ControllerState.Controller"/> using the
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/// <see cref="ParameterXID"/>.
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/// </summary>
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/// <exception cref="ArgumentOutOfRangeException">The value is NaN or Infinity.</exception>
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public float ParameterX
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{
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get => Playable.GetFloat(_ParameterXID.Hash);
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set
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{
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AssertParameterValue(value);
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Playable.SetFloat(_ParameterXID.Hash, value);
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}
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}
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/************************************************************************************************************************/
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private ParameterID _ParameterYID;
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/// <summary>The identifier of the parameter which <see cref="ParameterY"/> will get and set.</summary>
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public ParameterID ParameterYID
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{
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get => _ParameterYID;
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set
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{
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_ParameterYID = value;
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_ParameterYID.ValidateHasParameter(Controller, AnimatorControllerParameterType.Float);
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}
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}
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/// <summary>
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/// Gets and sets a float parameter in the <see cref="ControllerState.Controller"/> using the
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/// <see cref="ParameterYID"/>.
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/// </summary>
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/// <exception cref="ArgumentOutOfRangeException">The value is NaN or Infinity.</exception>
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public float ParameterY
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{
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get => Playable.GetFloat(_ParameterYID.Hash);
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set
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{
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AssertParameterValue(value);
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Playable.SetFloat(_ParameterYID.Hash, value);
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}
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}
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/************************************************************************************************************************/
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private ParameterID _ParameterZID;
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/// <summary>The identifier of the parameter which <see cref="ParameterZ"/> will get and set.</summary>
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public ParameterID ParameterZID
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{
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get => _ParameterZID;
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set
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{
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_ParameterZID = value;
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_ParameterZID.ValidateHasParameter(Controller, AnimatorControllerParameterType.Float);
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}
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}
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/// <summary>
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/// Gets and sets a float parameter in the <see cref="ControllerState.Controller"/> using the
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/// <see cref="ParameterZID"/>.
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/// </summary>
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/// <exception cref="ArgumentOutOfRangeException">The value is NaN or Infinity.</exception>
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public float ParameterZ
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{
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get => Playable.GetFloat(_ParameterZID.Hash);
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set
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{
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AssertParameterValue(value);
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Playable.SetFloat(_ParameterZID.Hash, value);
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}
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}
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/************************************************************************************************************************/
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/// <summary>
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/// Gets and sets <see cref="ParameterX"/>, <see cref="ParameterY"/>, and <see cref="ParameterZ"/>.
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/// </summary>
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public Vector3 Parameter
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{
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get => new Vector3(ParameterX, ParameterY, ParameterZ);
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set
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{
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ParameterX = value.x;
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ParameterY = value.y;
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ParameterZ = value.z;
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}
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}
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/************************************************************************************************************************/
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/// <summary>Creates a new <see cref="Float3ControllerState"/> to play the `controller`.</summary>
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public Float3ControllerState(RuntimeAnimatorController controller,
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ParameterID parameterX, ParameterID parameterY, ParameterID parameterZ, params ActionOnStop[] actionsOnStop)
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: base(controller, actionsOnStop)
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{
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_ParameterXID = parameterX;
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_ParameterXID.ValidateHasParameter(Controller, AnimatorControllerParameterType.Float);
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_ParameterYID = parameterY;
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_ParameterYID.ValidateHasParameter(Controller, AnimatorControllerParameterType.Float);
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_ParameterZID = parameterZ;
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_ParameterZID.ValidateHasParameter(Controller, AnimatorControllerParameterType.Float);
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}
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/// <summary>Creates a new <see cref="Float3ControllerState"/> to play the `controller`.</summary>
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public Float3ControllerState(RuntimeAnimatorController controller,
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ParameterID parameterX, ParameterID parameterY, ParameterID parameterZ)
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: this(controller, parameterX, parameterY, parameterZ, null)
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{ }
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/************************************************************************************************************************/
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/// <inheritdoc/>
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public override int ParameterCount => 3;
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/// <inheritdoc/>
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public override int GetParameterHash(int index)
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{
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switch (index)
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{
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case 0: return _ParameterXID;
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case 1: return _ParameterYID;
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case 2: return _ParameterZID;
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default: throw new ArgumentOutOfRangeException(nameof(index));
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};
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}
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/************************************************************************************************************************/
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/// <inheritdoc/>
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public override AnimancerState Clone(AnimancerPlayable root)
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{
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var clone = new Float3ControllerState(Controller, _ParameterXID, _ParameterYID, _ParameterZID);
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clone.SetNewCloneRoot(root);
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((ICopyable<ControllerState>)clone).CopyFrom(this);
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return clone;
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}
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/************************************************************************************************************************/
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}
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}
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