28 lines
728 B
C#
28 lines
728 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Splines;
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namespace BITKit.Entities.Movement
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{
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public class UnitySplineMovementComponent : EntityBehavior
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{
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[SerializeField] private float speed;
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[SerializeField] private SplineContainer spline;
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[Inject] private IHealth _health;
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[Inject] private IEntityMovement _movement;
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private float _currentDistance;
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public override void OnFixedUpdate(float deltaTime)
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{
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base.OnFixedUpdate(deltaTime);
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if (_health.IsAlive is false) return;
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var position = spline.EvaluatePosition(_currentDistance+=speed*deltaTime);
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_movement.Position = spline.transform.rotation * position + spline.transform.position;
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}
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}
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}
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