Net.Like.Xue.Tokyo/Assets/BITKit/UnityPluginsSupport/Tests/MemoryStreamTest.cs

46 lines
1.3 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using NUnit.Framework;
using UnityEngine;
using UnityEngine.TestTools;
using Newtonsoft.Json;
using System.Reflection;
using System.IO;
using BITKit.IO;
using System.Text;
namespace BITKit
{
public class MemoryStreamTest
{
[Test]
public void WriteStringToMemorySteam()
{
var _str = nameof(MemoryStreamTest);
var _int = 256;
var _float = 3.1415926;
byte[] bytes;
using (var ms = new MemoryStream())
{
using (BinaryWriter writer = new(ms))
{
writer.Write(_str);
writer.Write(_int);
writer.Write(_float);
}
bytes = ms.ToArray();
}
Debug.Log($"输入:\nstring:{_str}\nint{_int}\nfloat{_float}");
using (var ms = new MemoryStream(bytes))
{
using (var reader = new BinaryReader(ms))
{
_str = reader.ReadString();
_int = reader.ReadInt32();
_float = (float)reader.ReadDouble();
}
}
Debug.Log($":\nstring:{_str}\nint{_int}\nfloat{_float}");
}
}
}