46 lines
1.3 KiB
C#
46 lines
1.3 KiB
C#
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using NUnit.Framework;
|
|
using UnityEngine;
|
|
using UnityEngine.TestTools;
|
|
using Newtonsoft.Json;
|
|
using System.Reflection;
|
|
using System.IO;
|
|
using BITKit.IO;
|
|
using System.Text;
|
|
namespace BITKit
|
|
{
|
|
public class MemoryStreamTest
|
|
{
|
|
[Test]
|
|
public void WriteStringToMemorySteam()
|
|
{
|
|
var _str = nameof(MemoryStreamTest);
|
|
var _int = 256;
|
|
var _float = 3.1415926;
|
|
byte[] bytes;
|
|
using (var ms = new MemoryStream())
|
|
{
|
|
using (BinaryWriter writer = new(ms))
|
|
{
|
|
writer.Write(_str);
|
|
writer.Write(_int);
|
|
writer.Write(_float);
|
|
}
|
|
bytes = ms.ToArray();
|
|
}
|
|
Debug.Log($"输入:\nstring:{_str}\nint{_int}\nfloat{_float}");
|
|
using (var ms = new MemoryStream(bytes))
|
|
{
|
|
using (var reader = new BinaryReader(ms))
|
|
{
|
|
_str = reader.ReadString();
|
|
_int = reader.ReadInt32();
|
|
_float = (float)reader.ReadDouble();
|
|
}
|
|
}
|
|
Debug.Log($":\nstring:{_str}\nint{_int}\nfloat{_float}");
|
|
}
|
|
}
|
|
} |