Net.Like.Xue.Tokyo/Assets/BITKit/UnityPluginsSupport/Tests/FloatTest.cs

26 lines
603 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using NUnit.Framework;
using UnityEngine;
using System.Text;
using UnityEngine.TestTools;
using System.Linq;
using Random = UnityEngine.Random;
namespace BITKit
{
public class FloatTest
{
[Test]
public void AddRandom()
{
float currentValue = 0;
for (int i = 0; i < Random.Range(1,4); i++)
{
float newValue = Random.Range(0, 8f);
Debug.Log($"{currentValue}+{newValue} = {currentValue+=newValue}");
}
}
}
}