Net.Like.Xue.Tokyo/Assets/BITKit/Unity/Scripts/UX/ToolTips/UXToolTips.cs

110 lines
3.2 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.InputSystem;
using UnityEngine.UIElements;
namespace BITKit.UX
{
public class UXToolTips:IDisposable
{
public static VisualElement Hovering;
private readonly IUXService _uxService;
private readonly IMainTicker _ticker;
public UXToolTips(IUXService uxService, IMainTicker ticker)
{
_uxService = uxService;
_ticker = ticker;
_ticker.Add(OnTick);
}
private VisualElement _rootVisualElement;
private Label _label;
public void Dispose()
{
_ticker.Remove(OnTick);
}
private void OnTick(float obj)
{
if (_label is null && _uxService.Root is not null)
{
_rootVisualElement=_uxService.Root as VisualElement;
_label = _rootVisualElement.Create<Label>();
_label.AddToClassList("bitkit-tool-tips");
_label.style.position = Position.Absolute;
}
if (_label is null || _rootVisualElement is null)
{
Hovering = null;
return;
}
var tooltip = CurrentToolTip(_rootVisualElement.panel);
if (tooltip != "")
{
var mouse = Mouse.current;
if (mouse is null) return;
var mousePos = mouse.position.ReadValue();
mousePos.y = Screen.height - mousePos.y;
var pos =RuntimePanelUtils.ScreenToPanel(_label.panel,mousePos);
pos.x += 24;
if (pos.x + _label.layout.width > _label.panel.visualTree.layout.width)
{
//pos.x = label.panel.visualTree.layout.width - label.layout.width - label.layout.width;
pos.x-=_label.layout.width+48;
}
_label.visible = true;
_label.text = tooltip;
_label.transform.position = pos;
_label.BringToFront();
}
else
{
_label.visible = false;
}
}
private string CurrentToolTip(IPanel panel)
{
// https://docs.unity3d.com/2022.2/Documentation/Manual/UIE-faq-event-and-input-system.html
if (!EventSystem.current.IsPointerOverGameObject())
{
Hovering = null;
return "";
}
var screenPosition = Vector2.zero;
if (Mouse.current is not null)
{
screenPosition= Mouse.current.position.ReadValue();
}
if (Touchscreen.current is not null)
{
screenPosition = Touchscreen.current.position.ReadValue();
}
screenPosition.y = Screen.height - screenPosition.y;
VisualElement ve = panel.Pick(RuntimePanelUtils.ScreenToPanel(panel, screenPosition));
Hovering = ve;
return ve == null ? "" : ve.tooltip;
}
}
}