Net.Like.Xue.Tokyo/Assets/BITKit/Unity/Scripts/UX/Input/UXInputAction.cs

20 lines
505 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.OnScreen;
using UnityEngine.UIElements;
namespace BITKit.UX
{
public class UXInputAction:OnScreenControl
{
public UXInputAction(VisualElement visualElement,string controlPathInternal)
{
this.ControlPathInternal = controlPathInternal;
}
protected sealed override string ControlPathInternal { get; set; }
}
}