Net.Like.Xue.Tokyo/Assets/BITKit/Unity/Scripts/Mod/UnityAssetModLoader.cs

71 lines
1.7 KiB
C#

using System.Collections;
using System.Collections.Generic;
using System.Text;
using System.Threading;
using BITKit.IO;
using Cysharp.Threading.Tasks;
using UnityEngine;
using YooAsset;
namespace BITKit.Mod
{
public sealed class LoadAssetMod:MyMod
{
public override async UniTask OnInitializedAsync(CancellationToken cancellationToken)
{
var package = YooAssets.CreatePackage(PackageName);
var defaultHostServer = new RemoteServices(
$"file://{FolderPath}",FolderPath)
{
};
var queryServices = new LocalQueryServices($"{FolderPath}");
var initParameters = new HostPlayModeParameters
{
BuildinQueryServices = queryServices,
RemoteServices = defaultHostServer
};
var initOperation = package.InitializeAsync(initParameters);
await initOperation;
if(initOperation.Status == EOperationStatus.Succeed)
{
YooAssetUtils.RegisterPackage(PackageName);
var logBuilder = new StringBuilder();
logBuilder.AppendLine("该包中的资源:");
foreach (var x in package.GetAssetInfos(Tags))
{
logBuilder.AppendLine(x.Address);
}
logBuilder.AppendLine("默认包中的资源");
foreach (var x in YooAssets.GetAssetInfos(Tags))
{
logBuilder.AppendLine(x.Address);
}
BIT4Log.Log<UnityModLoadAssetTester>(logBuilder.ToString());
BIT4Log.Log<UnityModLoadAssetTester>($"资源包{PackageName}初始化成功!");
}
else
{
BIT4Log.Log<UnityModLoadAssetTester>($"资源包初始化失败:{initOperation.Error}");
}
}
public override void OnDispose()
{
YooAssets.DestroyPackage(PackageName);
}
public override void OnDisposed()
{
YooAssetUtils.UnregisterPackage(PackageName);
}
}
}