40 lines
1.1 KiB
C#
40 lines
1.1 KiB
C#
using System;
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namespace BITKit
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{
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public static partial class MathB
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{
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public static bool Parallel(float x, float y)
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{
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return (x, y) switch
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{
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( > 0, > 0) => true,
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( < 0, < 0) => true,
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_ => false,
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};
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}
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public static bool IsNormal(this float self, int range = int.MaxValue)
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{
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return
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/* self > -range
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&& self < range
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&& float.IsNaN(self) is false
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&& float.IsSubnormal(self) is false
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&& self is not float.Epsilon
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&& float.IsInfinity(self) is false
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&& float.IsPositiveInfinity(self) is false
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; */
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self is not 0
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&& MathF.Abs(self) > 0.001;
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}
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public static float Fix(this float self)
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{
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return Math.Abs(self) > 0.01 ? self : 0;
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}
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public static float Lerp(float firstFloat, float secondFloat, float by)
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{
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return firstFloat * (1 - by) + secondFloat * by;
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}
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}
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}
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