Net.Like.Xue.Tokyo/Assets/Plugins/Animancer/Internal/Editor/Animancer Tools/RemapSpriteAnimationTool.cs

198 lines
6.9 KiB
C#

// Animancer // https://kybernetik.com.au/animancer // Copyright 2018-2023 Kybernetik //
#if UNITY_EDITOR
using System;
using System.Collections.Generic;
using UnityEditor;
using UnityEditorInternal;
using UnityEngine;
namespace Animancer.Editor.Tools
{
/// <summary>[Editor-Only] [Pro-Only]
/// An <see cref="AnimationModifierTool"/> for changing which <see cref="Sprite"/>s an
/// <see cref="AnimationClip"/> uses.
/// </summary>
/// <remarks>
/// Documentation: <see href="https://kybernetik.com.au/animancer/docs/manual/tools/remap-sprite-animation">Remap Sprite Animation</see>
/// </remarks>
/// https://kybernetik.com.au/animancer/api/Animancer.Editor.Tools/RemapSpriteAnimationTool
///
[Serializable]
public class RemapSpriteAnimationTool : AnimationModifierTool
{
/************************************************************************************************************************/
[SerializeField] private List<Sprite> _NewSprites;
[NonSerialized] private List<Sprite> _OldSprites;
[NonSerialized] private bool _OldSpritesAreDirty;
[NonSerialized] private ReorderableList _OldSpriteDisplay;
[NonSerialized] private ReorderableList _NewSpriteDisplay;
[NonSerialized] private EditorCurveBinding _SpriteBinding;
[NonSerialized] private ObjectReferenceKeyframe[] _SpriteKeyframes;
/************************************************************************************************************************/
/// <inheritdoc/>
public override int DisplayOrder => 4;
/// <inheritdoc/>
public override string Name => "Remap Sprite Animation";
/// <inheritdoc/>
public override string HelpURL => Strings.DocsURLs.RemapSpriteAnimation;
/// <inheritdoc/>
public override string Instructions
{
get
{
if (Animation == null)
return "Select the animation you want to remap.";
if (_OldSprites.Count == 0)
return "The selected animation does not use Sprites.";
return "Assign the New Sprites that you want to replace the Old Sprites with then click Save As." +
" You can Drag and Drop multiple Sprites onto the New Sprites list at the same time.";
}
}
/************************************************************************************************************************/
/// <inheritdoc/>
public override void OnEnable(int index)
{
base.OnEnable(index);
if (_NewSprites == null)
_NewSprites = new List<Sprite>();
if (Animation == null)
_NewSprites.Clear();
_OldSprites = new List<Sprite>();
_OldSpriteDisplay = AnimancerToolsWindow.CreateReorderableObjectList(_OldSprites, "Old Sprites");
_NewSpriteDisplay = AnimancerToolsWindow.CreateReorderableObjectList(_NewSprites, "New Sprites");
}
/************************************************************************************************************************/
/// <inheritdoc/>
protected override void OnAnimationChanged()
{
base.OnAnimationChanged();
_OldSpritesAreDirty = true;
}
/************************************************************************************************************************/
/// <inheritdoc/>
public override void DoBodyGUI()
{
base.DoBodyGUI();
GatherOldSprites();
GUILayout.BeginHorizontal();
{
GUILayout.BeginVertical();
GUI.enabled = false;
_OldSpriteDisplay.DoLayoutList();
GUI.enabled = true;
GUILayout.EndVertical();
GUILayout.BeginVertical();
_NewSpriteDisplay.DoLayoutList();
GUILayout.EndVertical();
HandleDragAndDropIntoList(GUILayoutUtility.GetLastRect(), _NewSprites, overwrite: true);
}
GUILayout.EndHorizontal();
GUI.enabled = Animation != null;
GUILayout.BeginHorizontal();
{
GUILayout.FlexibleSpace();
if (GUILayout.Button("Reset"))
{
AnimancerGUI.Deselect();
AnimancerToolsWindow.RecordUndo();
_NewSprites.Clear();
_OldSpritesAreDirty = true;
}
if (GUILayout.Button("Save As"))
{
if (SaveAs())
{
_OldSpritesAreDirty = true;
}
}
}
GUILayout.EndHorizontal();
}
/************************************************************************************************************************/
/// <summary>Gathers the <see cref="_OldSprites"/> from the <see cref="AnimationModifierTool.Animation"/>.</summary>
private void GatherOldSprites()
{
if (!_OldSpritesAreDirty)
return;
_OldSpritesAreDirty = false;
_OldSprites.Clear();
_NewSprites.Clear();
if (Animation == null)
return;
var bindings = AnimationUtility.GetObjectReferenceCurveBindings(Animation);
for (int iBinding = 0; iBinding < bindings.Length; iBinding++)
{
var binding = bindings[iBinding];
if (binding.type == typeof(SpriteRenderer) && binding.propertyName == "m_Sprite")
{
_SpriteBinding = binding;
_SpriteKeyframes = AnimationUtility.GetObjectReferenceCurve(Animation, binding);
for (int iKeyframe = 0; iKeyframe < _SpriteKeyframes.Length; iKeyframe++)
{
var reference = _SpriteKeyframes[iKeyframe].value as Sprite;
if (reference != null)
_OldSprites.Add(reference);
}
_NewSprites.AddRange(_OldSprites);
return;
}
}
}
/************************************************************************************************************************/
/// <inheritdoc/>
protected override void Modify(AnimationClip animation)
{
for (int i = 0; i < _SpriteKeyframes.Length; i++)
{
_SpriteKeyframes[i].value = _NewSprites[i];
}
AnimationUtility.SetObjectReferenceCurve(animation, _SpriteBinding, _SpriteKeyframes);
}
/************************************************************************************************************************/
}
}
#endif