107 lines
4.0 KiB
C#
107 lines
4.0 KiB
C#
using System.Threading;
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using BITKit;
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using BITKit.UX;
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using BITKit.UX.Settings;
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using Cysharp.Threading.Tasks;
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using Microsoft.Extensions.DependencyInjection;
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using Net.Like.Xue.Tokyo.UX;
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using Net.Project.B.UX;
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using Project.B.Player;
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using Project.B.UX;
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using UnityEngine;
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using IUXDialogue = Net.Project.B.UX.IUXDialogue;
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namespace Net.Like.Xue.Tokyo
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{
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public class Program : MonoBehaviour
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{
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private async void Start()
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{
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DontDestroyOnLoad(gameObject);
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var source = new CancellationTokenSource();
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destroyCancellationToken.Register(source.Cancel);
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var serviceCollection = BITApp.ServiceCollection = new ServiceCollection();
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await global::Project.B.Program.AddProjectBServices(serviceCollection,source);
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serviceCollection.AddSingleton<IUXService, UXService>();
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serviceCollection.AddSingleton<UXRadialMenu>();
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serviceCollection.AddSingleton<UXContextMenu>();
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serviceCollection.AddSingleton<UXAlert>();
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serviceCollection.AddSingleton<IUXDialogue, UXDialogue<IUXHud>>();
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serviceCollection.AddSingleton<IUXLoadingMap, UXLoadingMap>();
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serviceCollection.AddSingleton<IUXLobby,UXMenu>();
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serviceCollection.AddSingleton<IUXMapSelector,UXLevel>();
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serviceCollection.AddSingleton<IUXHud,UXHud>();
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serviceCollection.AddSingleton<IUXMap,UXMap>();
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serviceCollection.AddSingleton<IUXCosmetics, UXCosmetics<IUXLobby>>();
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serviceCollection.AddSingleton<IUXSettings, UXSettings<IUXLobby,PlayerSettings>>();
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serviceCollection.AddKeyedSingleton<IUXMap, UXMap<IUXHud>>(nameof(IUXHud));
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serviceCollection.AddKeyedSingleton<IUXMap, UXMap<IUXMap>>(nameof(IUXMap));
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serviceCollection.AddSingleton<IUXBuyStation, UXBuyStation>();
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serviceCollection.AddSingleton<IUXInventory, UXInventory<IUXHud>>();
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serviceCollection.AddSingleton<IUXSnapshotWindow, UXSnapshotWindow>();
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serviceCollection.AddSingleton<IUXItemInspector, UXItemInspector>();
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serviceCollection.AddSingleton<IUXInventorySwap, UXInventorySwap>();
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serviceCollection.AddSingleton<UXEscMenu>();
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//获取服务提供者
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await using var serviceProvider = BITApp.ServiceProvider = serviceCollection.BuildServiceProvider();
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await global::Project.B.Program.BuildServiceProvider(serviceProvider,destroyCancellationToken);
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var uxService = serviceProvider.GetRequiredService<IUXService>();
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await uxService.InitializeAsync();
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uxService.Entry<IUXLobby>();
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serviceProvider.GetRequiredService<IUXSettings>();
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serviceProvider.GetRequiredService<UXAlert>();
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serviceProvider.GetRequiredService<IUXHud>();
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serviceProvider.GetRequiredService<IUXDialogue>();
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serviceProvider.GetRequiredService<IUXLoadingMap>();
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serviceProvider.GetRequiredService<IUXSnapshotWindow>();
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serviceProvider.GetRequiredService<IUXCosmetics>();
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serviceProvider.GetRequiredService<IUXBuyStation>();
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serviceProvider.GetRequiredKeyedService<IUXMap>(nameof(IUXHud));
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serviceProvider.GetRequiredKeyedService<IUXMap>(nameof(IUXMap));
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var inventory = serviceProvider.GetRequiredService<IUXInventory>();
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inventory.AutoInspect = ItemQuality.Develop;
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serviceProvider.GetRequiredService<UXContextMenu>();
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serviceProvider.GetRequiredService<IUXInventorySwap>();
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Application.targetFrameRate = 165;
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BITApp.WalkUntilInitialize.TrySetResult();
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await destroyCancellationToken.WaitUntilCanceled();
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BITApp.WalkUntilInitialize = new();
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}
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}
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}
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