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Net.Like.Xue.Tokyo/Assets/Plugins/HighlightPlus/Runtime/Resources/HighlightPlus/CustomVertexTransform.cginc

11 lines
248 B
HLSL

#ifndef CUSTOM_VERTEX_TRANSFORM_INCLUDED
#define CUSTOM_VERTEX_TRANSFORM_INCLUDED
float4 ComputeVertexPosition(float4 vertex) {
// Add here any custom vertex transform
float4 pos = UnityObjectToClipPos(vertex);
return pos;
}
#endif