25 lines
572 B
C#
25 lines
572 B
C#
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using BITKit;
|
|
using Unity.Mathematics;
|
|
using System.IO;
|
|
|
|
namespace BITFALL
|
|
{
|
|
public record BulletData
|
|
{
|
|
public int Token;
|
|
public int Initiator;
|
|
public int ScriptableId;
|
|
public float3 Position;
|
|
public quaternion Rotation;
|
|
public float3 Forward;
|
|
public float CreateTime;
|
|
public int InitialForce;
|
|
public int StartSpeed;
|
|
public int MaxDamage;
|
|
public int InitialDamage;
|
|
public int AddressId;
|
|
}
|
|
} |