21 lines
433 B
C#
21 lines
433 B
C#
#if UNITY_EDITOR
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using BITKit;
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using Newtonsoft.Json;
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using UnityEditor;
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using UnityEngine;
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public class PrintAllAsmdef : MonoBehaviour
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{
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[BIT]
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public void Print()
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{
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var all = AssetDatabase.FindAssets("t:asmdef");
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all = all.Select(x => $"GUID:{x}").ToArray();
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Debug.Log(JsonConvert.SerializeObject(all));
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}
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}
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#endif
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