Net.Like.Xue.Tokyo/Packages-Local/Com.Project.B.Unity/Npc/ScriptableNpcSpawn.cs

17 lines
451 B
C#

using System.Collections.Frozen;
using System.Collections.Generic;
using AYellowpaper.SerializedCollections;
using UnityEngine;
namespace Net.Project.B.AI
{
public class ScriptableNpcSpawn : ScriptableObject,IScriptableNpcSpawn
{
[SerializeField] private SerializedDictionary<Transform, int> npcWeights;
public IReadOnlyDictionary<string, int> NpcWeights => npcWeights.ToFrozenDictionary(x=>x.Key.name,x=>x.Value);
}
}