34 lines
943 B
C#
34 lines
943 B
C#
using System.Collections;
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using System.Collections.Generic;
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using BITKit;
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using BITKit.Entities;
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using NodeCanvas.Framework;
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using Project.B.CharacterController;
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using UnityEngine;
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namespace Net.Project.B.NodeCanvas
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{
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public class TeleportPlayerTask : ActionTask
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{
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public BBParameter<Transform> Target;
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protected override void OnExecute()
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{
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if (BITApp.ServiceProvider.QueryComponents(out IEntitiesService entitiesService) is false)
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{
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EndAction(false);
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return;
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}
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foreach (var (_,characterController) in entitiesService.QueryComponents<LocalPlayerComponent,ICharacterController>())
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{
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characterController.Position = Target.value.position;
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characterController.ViewRotation = Target.value.rotation;
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}
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EndAction(true);
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}
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}
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}
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