20 lines
678 B
C#
20 lines
678 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Net.Project.B.Item
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{
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public class ScriptableMelee : ScriptableWeapon
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{
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[Header(nameof(ScriptableMelee))] [SerializeField]
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private PlayerAnimationClips[] attackClips;
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[SerializeField] private PlayerAnimationClips heavyAttackReadyClip;
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[SerializeField] private PlayerAnimationClips heavyAttackReleaseClip;
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public PlayerAnimationClips[] AttackClips => attackClips;
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public PlayerAnimationClips HeavyAttackReadyClip => heavyAttackReadyClip;
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public PlayerAnimationClips HeavyAttackReleaseClip => heavyAttackReleaseClip;
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}
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}
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