50 lines
2.0 KiB
C#
50 lines
2.0 KiB
C#
// Copyright (c) 2025 Vuplex Inc. All rights reserved.
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//
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// Licensed under the Vuplex Commercial Software Library License, you may
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// not use this file except in compliance with the License. You may obtain
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// a copy of the License at
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//
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// https://vuplex.com/commercial-library-license
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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using UnityEngine;
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using Vuplex.WebView;
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namespace Vuplex.Demos {
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/// <summary>
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/// Provides a simple example of using 3D WebView's scripting APIs
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/// with a CanvasWebViewPrefab.
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/// </summary>
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class CanvasWorldSpaceDemo : MonoBehaviour {
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CanvasWebViewPrefab canvasWebViewPrefab;
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async void Start() {
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// Use a desktop User-Agent to request the desktop versions of websites.
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// https://developer.vuplex.com/webview/Web#SetUserAgent
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// Call this from Awake() to ensure it's called before the webview initializes.
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Web.SetUserAgent(false);
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// Get a reference to the CanvasWebViewPrefab.
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// https://support.vuplex.com/articles/how-to-reference-a-webview
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canvasWebViewPrefab = GameObject.Find("CanvasWebViewPrefab").GetComponent<CanvasWebViewPrefab>();
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// Wait for the prefab to initialize because its WebView property is null until then.
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// https://developer.vuplex.com/webview/WebViewPrefab#WaitUntilInitialized
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await canvasWebViewPrefab.WaitUntilInitialized();
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// After the prefab has initialized, you can use the IWebView APIs via its WebView property.
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// https://developer.vuplex.com/webview/IWebView
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canvasWebViewPrefab.WebView.UrlChanged += (sender, eventArgs) => {
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Debug.Log("[CanvasWorldSpaceDemo] URL changed: " + eventArgs.Url);
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};
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}
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}
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}
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