34 lines
760 B
C#
34 lines
760 B
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using UnityEngine.Rendering;
|
|
using NGS.AdvancedCullingSystem.Static;
|
|
|
|
namespace NGS.AdvancedCullingSystem.Tutorial
|
|
{
|
|
public class DisabledTargetGizmo : MonoBehaviour
|
|
{
|
|
private CullingTarget _target;
|
|
|
|
private void Awake()
|
|
{
|
|
_target = GetComponent<CullingTarget>();
|
|
|
|
if (_target == null)
|
|
enabled = false;
|
|
}
|
|
|
|
private void OnDrawGizmos()
|
|
{
|
|
if (_target == null)
|
|
return;
|
|
|
|
if (_target.enabled)
|
|
return;
|
|
|
|
Gizmos.color = Color.red;
|
|
Gizmos.DrawWireCube(_target.Bounds.center, _target.Bounds.size);
|
|
}
|
|
}
|
|
}
|