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using Quadtree.Items;
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using UnityEngine;
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namespace Quadtree
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{
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[ExecuteInEditMode]
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[AddComponentMenu("Spatial partitioning/Quadtree/Root node (for GameObjects)")]
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public class GameObjectQuadtreeRoot : QuadtreeMonoRoot<GameObjectItem, Node<GameObjectItem>>
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{
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}
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} |