Net.Like.Xue.Tokyo/Assets/Plugins/KINEMATION/MotionWarping/Runtime/Examples/MantleSettings.cs

26 lines
789 B
C#

// Designed by KINEMATION, 2024
using UnityEngine;
namespace Kinemation.MotionWarping.Runtime.Examples
{
[CreateAssetMenu(menuName = "KINEMATION/MotionWarping/MantleSettings", fileName = "NewMantleSettings", order = 2)]
public class MantleSettings : ScriptableObject
{
public LayerMask layerMask;
[Min(0f)] public float maxHeight;
[Min(0f)] public float lowHeight;
[Min(0f)] public float minHeight;
[Min(0f)] public float maxDistance;
[Min(0f)] public float characterCapsuleRadius;
[Min(0f)] public float characterCapsuleHeight;
[Min(0f)] public float sphereEdgeCheckRadius;
[Range(0f, 90f)] public float maxSurfaceInclineAngle;
[Min(0f)] public float forwardOffset;
}
}