Net.Like.Xue.Tokyo/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Character/Actions/CharacterActionsAsset.cs

27 lines
701 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Lightbug.CharacterControllerPro.Implementation
{
/// <summary>
/// This ScriptableObject contains all the names used as input actions by the human brain. The name of the action will matters depending on the input handler used.
/// </summary>
[CreateAssetMenu(menuName = "Character Controller Pro/Implementation/Inputs/Character actions asset")]
public class CharacterActionsAsset : ScriptableObject
{
[SerializeField]
string[] boolActions;
[SerializeField]
string[] floatActions;
[SerializeField]
string[] vector2Actions;
}
}