Net.Like.Xue.Tokyo/Assets/Plugins/Animancer/Internal/Editor/Transition Preview Window/TransitionPreviewWindow.Ins...

158 lines
6.1 KiB
C#

// Animancer // https://kybernetik.com.au/animancer // Copyright 2018-2023 Kybernetik //
#if UNITY_EDITOR
using UnityEditor;
using UnityEngine;
using Object = UnityEngine.Object;
namespace Animancer.Editor
{
/// https://kybernetik.com.au/animancer/api/Animancer.Editor/TransitionPreviewWindow
partial class TransitionPreviewWindow
{
/// <summary>[Internal] Custom Inspector for the <see cref="TransitionPreviewWindow"/>.</summary>
/// <remarks>
/// Documentation: <see href="https://kybernetik.com.au/animancer/docs/manual/transitions#previews">Previews</see>
/// </remarks>
[CustomEditor(typeof(TransitionPreviewWindow))]
internal class Inspector : UnityEditor.Editor
{
/************************************************************************************************************************/
private static readonly string[]
TabNames = { "Preview", "Settings" };
private const int
PreviewTab = 0,
SettingsTab = 1;
/************************************************************************************************************************/
[SerializeField]
private int _CurrentTab;
private readonly AnimancerPlayableDrawer
PlayableDrawer = new AnimancerPlayableDrawer();
public TransitionPreviewWindow Target { get; private set; }
/************************************************************************************************************************/
public override bool UseDefaultMargins() => false;
/************************************************************************************************************************/
public override void OnInspectorGUI()
{
GUILayout.Space(AnimancerGUI.StandardSpacing * 2);
Target = (TransitionPreviewWindow)target;
if (Event.current.type == EventType.MouseDown)
Target.ShowTab();
_CurrentTab = GUILayout.Toolbar(_CurrentTab, TabNames);
_CurrentTab = Mathf.Clamp(_CurrentTab, 0, TabNames.Length - 1);
switch (_CurrentTab)
{
case PreviewTab: DoPreviewInspectorGUI(); break;
case SettingsTab: Settings.DoInspectorGUI(); break;
default: GUILayout.Label("Tab index is out of bounds"); break;
}
}
/************************************************************************************************************************/
private void DoPreviewInspectorGUI()
{
if (!Target._TransitionProperty.IsValid())
{
EditorGUILayout.HelpBox("No target property", MessageType.Info, true);
Target.DestroyTransitionProperty();
return;
}
DoTransitionPropertyGUI();
DoTransitionGUI();
Target._Animations.DoGUI();
var animancer = Target._Scene.Animancer;
if (animancer != null)
{
PlayableDrawer.DoGUI(animancer.Component);
if (animancer.IsGraphPlaying)
GUI.changed = true;
}
}
/************************************************************************************************************************/
/// <summary>The tooltip used for the Close button.</summary>
public const string CloseTooltip = "Close the Transition Preview Window";
/// <summary>Draws the target object and path of the <see cref="TransitionProperty"/>.</summary>
private void DoTransitionPropertyGUI()
{
var property = Target._TransitionProperty;
property.Update();
using (new EditorGUI.DisabledScope(true))
{
EditorGUI.showMixedValue = property.TargetObjects.Length > 1;
EditorGUILayout.ObjectField(property.TargetObject, typeof(Object), true);
EditorGUI.showMixedValue = false;
GUILayout.BeginHorizontal();
{
GUILayout.Label(property.Property.GetFriendlyPath());
GUI.enabled = true;
using (ObjectPool.Disposable.AcquireContent(out var label, "Close", CloseTooltip))
{
if (GUILayout.Button(label, EditorStyles.miniButton, AnimancerGUI.DontExpandWidth))
{
Target.Close();
GUIUtility.ExitGUI();
}
}
}
GUILayout.EndHorizontal();
}
}
/************************************************************************************************************************/
private void DoTransitionGUI()
{
var property = Target._TransitionProperty;
var isExpanded = property.Property.isExpanded;
property.Property.isExpanded = true;
var height = EditorGUI.GetPropertyHeight(property, true);
const float Indent = 12;
var padding = GUI.skin.box.padding;
var area = GUILayoutUtility.GetRect(0, height + padding.horizontal - padding.bottom);
area.x += Indent + padding.left;
area.width -= Indent + padding.horizontal;
EditorGUI.BeginChangeCheck();
EditorGUI.PropertyField(area, property, true);
property.Property.isExpanded = isExpanded;
if (EditorGUI.EndChangeCheck())
property.ApplyModifiedProperties();
}
/************************************************************************************************************************/
}
}
}
#endif