Net.Like.Xue.Tokyo/Assets/BITKit/UnityPluginsSupport/MonkeyCommand/ExportPrefabPreview.cs

26 lines
750 B
C#

using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using MonKey;
using UnityEditor;
using UnityEngine;
namespace BITKit
{
public partial class BITMonkeyCommands
{
[Command(nameof(ExportPrefabPreview), "导出已选的预制预览图", QuickName = "exp"), MenuItem("Tools/Export Selected Prefab Preview")]
private static void ExportPrefabPreview()
{
var exportPath = Path.Combine(Application.dataPath, "Temps");
PathHelper.EnsureDirectoryCreated(exportPath);
foreach (var image in UnityEditor.Selection.objects.Select(AssetPreview.GetAssetPreview))
{
var path = Path.Combine(exportPath, GUID.Generate() + ".png");
File.WriteAllBytes( path, image.EncodeToPNG());
}
}
}
}