17 lines
356 B
C#
17 lines
356 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace BITKit.GameSocket
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{
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public interface ISocketComponent
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{
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public string Name { get; }
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public object Object { get; }
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}
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public interface ISocketService:IReadOnlyDictionary<string,ISocketComponent>
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{
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void Initialize();
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}
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}
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