Net.Like.Xue.Tokyo/Assets/BITKit/Unity/Scripts/WorldChunk/WorldTerrainService.cs

17 lines
395 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace BITKit.OpenWorld
{
public class WorldTerrainService : WorldChunkService<WorldTerrainService>
{
protected override int CalculateLod(IWorldChunkObject value, Vector3 cameraPosition, int lod)
{
if (lod is not 0) return lod;
return value.GetBounds().Contains(cameraPosition) ? 0 : 1;
}
}
}