Net.Like.Xue.Tokyo/Assets/BITKit/Unity/Scripts/WorldChunk/ChunkBehaviour.cs

22 lines
481 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using BITKit.OpenWorld;
using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace BITKit.OpenWorld
{
public class ChunkBehaviour : ChunkObject
{
public event Action<int,int> OnLodChangedEvent;
protected override void OnLodChanged(int oldLod, int newLod)
{
base.OnLodChanged(oldLod, newLod);
OnLodChangedEvent?.Invoke(oldLod,newLod);
}
}
}