Net.Like.Xue.Tokyo/Assets/Artists/Scripts/UX/UXHud.cs

145 lines
5.0 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using BITKit;
using BITKit.Mod;
using BITKit.UX;
using BITKit.WorldNode;
using Cysharp.Threading.Tasks;
using Net.Project.B.Interaction;
using Net.Project.B.Quest;
using Project.B.Map;
using UnityEditor;
using UnityEngine;
using UnityEngine.UIElements;
namespace Net.Like.Xue.Tokyo.UX
{
public class UXHud : UIToolKitPanel
{
private readonly IGameMapService _gameMapService;
private readonly IWorldInteractionService _interactionService;
private readonly WorldInfoNodeService _worldInfoNodeService;
private readonly IQuestService _questService;
public UXHud(IUXService uxService, IGameMapService gameMapService, IWorldInteractionService interactionService, WorldInfoNodeService worldInfoNodeService, IQuestService questService) : base(uxService)
{
_gameMapService = gameMapService;
_interactionService = interactionService;
_worldInfoNodeService = worldInfoNodeService;
_questService = questService;
_gameMapService.OnMapChanged += OnMapChanged;
_interactionService.OnInteraction += OnInteraction;
Data.AddListener<float>("Time",x=>
{
_timeSlider?.SetValueWithoutNotify(x);
});
_questService.OnQuestCreatedOrUpdated +=(x,y,z)=>_questQueue.Enqueue(new(x,y,z));
foreach (var (index,quest) in _questService.Quests)
{
_questQueue.Enqueue(new(quest,QuestState.Inactive,quest.CurrentState));
}
}
private void OnInteraction(object arg1, IWorldInteractable arg2, WorldInteractionProcess arg3, object arg4)
{
switch (arg3)
{
case WorldInteractionProcess.Hover:
_interactionTips.SetActive(true);
_interactionTips.text = _worldInfoNodeService.WorldInfoNodes.TryGetValue(arg2.Id, out var node) ? node.Name : "互动";
break;
default:
_interactionTips.SetActive(false);
break;
}
}
private void OnMapChanged(Guid arg1, string arg2)
{
UXService.Entry<UXHud>();
}
protected override string DocumentPath => "ux_hud";
public override bool AllowInput => true;
public override bool AllowCursor => false;
[UXBindPath("minimap-container")]
private VisualElement _minimapContainer;
[UXBindPath("minimap-player")]
private VisualElement _miniPlayer;
[UXBindPath("interaction-tips")]
private Label _interactionTips;
[UXBindPath("time-slider")]
private Slider _timeSlider;
[UXBindPath("quest-container")]
private VisualElement _questContainer;
private Camera _minimapCamera;
private Camera _mainCamera;
private VisualTreeAsset _questTemplate;
private readonly Queue<(IQuestData questData, QuestState oldQuestState, QuestState newQuestState)> _questQueue =
new();
public override async UniTask EntryAsync()
{
await base.EntryAsync();
UXUtils.Inject(this);
_interactionTips.SetActive(false);
_minimapContainer.RegisterCallback<MouseDownEvent>(x =>
{
UXService.Entry<UXMap>();
});
_timeSlider.RegisterValueChangedCallback(x => { Data.Set("Time", x.newValue); });
_questContainer.Clear();
_questTemplate =await ModService.LoadAsset<VisualTreeAsset>("ux_quest_template");
_timeSlider.value = Data.Get<float>("Time");
}
public override void OnTick(float deltaTime)
{
base.OnTick(deltaTime);
if(RootVisualElement is null)return;
if (!_minimapCamera)
{
_minimapCamera = GameObject.Find("minimap_camera")?.GetComponent<Camera>();
return;
}
if (!_mainCamera)
{
_mainCamera = Camera.main;
return;
}
var point = _minimapCamera.WorldToViewportPoint(_mainCamera.transform.position);
_miniPlayer.style.left = _minimapContainer.layout.width * point.x - _miniPlayer.layout.width / 2;
_miniPlayer.style.top = _minimapContainer.layout.height * (1-point.y) - _miniPlayer.layout.height / 2;
if (_questContainer is not null && _questTemplate!=null)
{
while (_questQueue.TryDequeue(out var quest))
{
var visualElement = _questContainer.Create(_questTemplate);
visualElement.Get<Label>(0).text = quest.questData.Name;
visualElement.Get<Label>(1).text = quest.questData.Description;
}
}
}
}
}