Net.Like.Xue.Tokyo/Assets/Plugins/Animancer/Internal/Interfaces/ITransitionGUI.cs

73 lines
3.0 KiB
C#

// Animancer // https://kybernetik.com.au/animancer // Copyright 2018-2023 Kybernetik //
#if UNITY_EDITOR
using UnityEditor;
using UnityEngine;
namespace Animancer.Editor
{
/// <summary>[Editor-Only] An object that can draw custom GUI elements relating to transitions.</summary>
/// https://kybernetik.com.au/animancer/api/Animancer.Editor/ITransitionGUI
///
public interface ITransitionGUI
{
/************************************************************************************************************************/
/// <summary>Called while drawing the GUI for the <see cref="TransitionPreviewWindow"/> scene.</summary>
void OnPreviewSceneGUI(TransitionPreviewDetails details);
/// <summary>
/// Called while drawing the background GUI for the <see cref="TimelineGUI"/> for the
/// <see cref="IHasEvents.Events"/>.
/// </summary>
void OnTimelineBackgroundGUI();
/// <summary>
/// Called while drawing the foreground GUI for the <see cref="TimelineGUI"/> for the
/// <see cref="IHasEvents.Events"/>.
/// </summary>
void OnTimelineForegroundGUI();
/************************************************************************************************************************/
}
}
namespace Animancer.Editor
{
/// <summary>[Editor-Only] Details about the current preview used by <see cref="ITransitionGUI.OnPreviewSceneGUI"/>.</summary>
/// https://kybernetik.com.au/animancer/api/Animancer.Editor/TransitionPreviewDetails
///
public readonly struct TransitionPreviewDetails
{
/************************************************************************************************************************/
/// <summary>The <see cref="AnimancerPlayable"/> used to play the preview.</summary>
public readonly AnimancerPlayable Animancer;
/// <summary>The <see cref="UnityEngine.Transform"/> of the <see cref="Animator"/> used to play the preview.</summary>
public Transform Transform => Animancer.Component.Animator.transform;
/************************************************************************************************************************/
/// <summary>The <see cref="SerializedProperty"/> representing the target transition.</summary>
public static SerializedProperty Property => TransitionDrawer.Context.Property;
/// <summary>The current <see cref="ITransitionDetailed"/>.</summary>
public static ITransitionDetailed Transition => TransitionDrawer.Context.Transition;
/************************************************************************************************************************/
/// <summary>Creates a new <see cref="TransitionPreviewDetails"/>.</summary>
public TransitionPreviewDetails(AnimancerPlayable animancer)
{
Animancer = animancer;
}
/************************************************************************************************************************/
}
}
#endif