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Net.Like.Xue.Tokyo/Assets/Plugins/MeshCombineStudio/Editor/DetectMeshImportSettingsCha...

25 lines
587 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
namespace MeshCombineStudio
{
#if MCS2_DETECT_MESH_IMPORT_SETTINGS_CHANGE
public class DetectMeshImportSettingsChange : AssetPostprocessor
{
void OnPreprocessModel()
{
// ModelImporter importer = (ModelImporter)assetImporter;
// List<MeshCombiner> instances = MeshCombiner.instances;
// Debug.Log("MeshCombiner instances " + instances.Count);
MeshCombineJobManager.ResetMeshCache();
}
}
#endif
}