Net.Like.Xue.Tokyo/Assets/Artists/Scripts/UX/UXHud.cs

177 lines
6.1 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using BITKit;
using BITKit.Entities;
using BITKit.Mod;
using BITKit.UX;
using BITKit.UX.Hotkey;
using BITKit.WorldNode;
using Cysharp.Threading.Tasks;
using Net.Project.B.Emoji;
using Net.Project.B.Interaction;
using Net.Project.B.Quest;
using Net.Project.B.UX;
using Project.B.Entities;
using Project.B.Map;
using UnityEditor;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.UIElements;
namespace Net.Like.Xue.Tokyo.UX
{
public class UXHud : UIToolKitPanel
{
private readonly IPlayerFactory _playerFactory;
private readonly IGameMapService _gameMapService;
private readonly IWorldInteractionService _interactionService;
private readonly WorldInfoNodeService _worldInfoNodeService;
private readonly IQuestService _questService;
private readonly UXRadialMenu _radialMenu;
[Inject]
private IEmojiService<AnimationClip> _emojiService;
public UXHud(IUXService uxService, IGameMapService gameMapService, IWorldInteractionService interactionService, WorldInfoNodeService worldInfoNodeService, IQuestService questService, UXRadialMenu radialMenu, IPlayerFactory playerFactory) : base(uxService)
{
_gameMapService = gameMapService;
_interactionService = interactionService;
_worldInfoNodeService = worldInfoNodeService;
_questService = questService;
_radialMenu = radialMenu;
_playerFactory = playerFactory;
_gameMapService.OnMapChanged += OnMapChanged;
_interactionService.OnInteraction += OnInteraction;
Data.AddListener<float>("Time",x=>
{
_timeSlider?.SetValueWithoutNotify(x);
});
_questService.OnQuestCreatedOrUpdated +=(x,y,z)=>_questQueue.Enqueue(new(x,y,z));
foreach (var (index,quest) in _questService.Quests)
{
_questQueue.Enqueue(new(quest,QuestState.Inactive,quest.CurrentState));
}
_playerFactory.OnEntityCreated += OnEntityCreated;
}
private UniTask OnEntityCreated(string arg1, IEntity arg2)
{
arg2.Inject(this);
return UniTask.CompletedTask;
}
private void OnInteraction(object arg1, IWorldInteractable arg2, WorldInteractionProcess arg3, object arg4)
{
switch (arg3)
{
case WorldInteractionProcess.Hover:
_interactionTips.SetActive(true);
_interactionTips.text = _worldInfoNodeService.WorldInfoNodes.TryGetValue(arg2.Id, out var node) ? node.Name : "互动";
break;
default:
_interactionTips.SetActive(false);
break;
}
}
private void OnMapChanged(Guid arg1, string arg2)
{
UXService.Entry<UXHud>();
}
protected override string DocumentPath => "ux_hud";
public override bool AllowInput => true;
public override bool AllowCursor => false;
[UXBindPath("minimap-container")]
private VisualElement _minimapContainer;
[UXBindPath("minimap-player")]
private VisualElement _miniPlayer;
[UXBindPath("interaction-tips")]
private Label _interactionTips;
[UXBindPath("time-slider")]
private Slider _timeSlider;
[UXBindPath("quest-container")]
private VisualElement _questContainer;
private Camera _minimapCamera;
private Camera _mainCamera;
private VisualTreeAsset _questTemplate;
private readonly Queue<(IQuestData questData, QuestState oldQuestState, QuestState newQuestState)> _questQueue =
new();
public override async UniTask EntryAsync()
{
await base.EntryAsync();
UXUtils.Inject(this);
_interactionTips.SetActive(false);
_minimapContainer.RegisterCallback<MouseDownEvent>(x =>
{
UXService.Entry<UXMap>();
});
_timeSlider.RegisterValueChangedCallback(x => { Data.Set("Time", x.newValue); });
_questContainer.Clear();
_questTemplate =await ModService.LoadAsset<VisualTreeAsset>("ux_quest_template");
_timeSlider.value = Data.Get<float>("Time");
}
public override async void OnTick(float deltaTime)
{
base.OnTick(deltaTime);
if(RootVisualElement is null)return;
if (Keyboard.current is { capsLockKey: { wasPressedThisFrame: true } } or {mKey:{wasPressedThisFrame:true}})
{
UXService.Entry<UXMap>();
}else if (Keyboard.current is { f1Key: { wasPressedThisFrame: true } })
{
var collection = new HotkeyCollection();
_radialMenu.HotkeyCollection = collection;
foreach (var emojiData in await _emojiService.GetAllEmojis())
{
collection.Register(new HotkeyProvider()
{
Name = emojiData.Name,
Description = emojiData.Description,
Enabled = true,
OnPerform = () => _emojiService.Play(emojiData),
});
}
UXService.Entry(_radialMenu);
}else if (Keyboard.current is { tabKey: { wasPressedThisFrame: true } })
{
UXService.Entry<IUXInventory>();
}
if (_questContainer is not null && _questTemplate!=null)
{
while (_questQueue.TryDequeue(out var quest))
{
var visualElement = _questContainer.Create(_questTemplate);
visualElement.Get<Label>(0).text = quest.questData.Name;
visualElement.Get<Label>(1).text = quest.questData.Description;
}
}
}
}
}