35 lines
688 B
C#
35 lines
688 B
C#
using UnityEngine;
|
|
using UnityEngine.Rendering.Universal;
|
|
using System;
|
|
namespace Naiwen.TAA
|
|
{
|
|
|
|
internal enum AntialiasingQuality
|
|
{
|
|
Low,
|
|
Medium,
|
|
High
|
|
}
|
|
|
|
internal sealed class TAAData
|
|
{
|
|
#region Fields
|
|
internal Vector2 sampleOffset;
|
|
internal Matrix4x4 projOverride;
|
|
internal Matrix4x4 porjPreview;
|
|
internal Matrix4x4 viewPreview;
|
|
#endregion
|
|
#region Constructors
|
|
internal TAAData()
|
|
{
|
|
projOverride = Matrix4x4.identity;
|
|
porjPreview = Matrix4x4.identity;
|
|
viewPreview = Matrix4x4.identity;
|
|
}
|
|
#endregion
|
|
|
|
|
|
|
|
}
|
|
}
|